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Flame Thunder Witch's Wand Item ID# 2041 (Jirant_Staff)

Item ID 2041 For Sale No
Identifier Jirant_Staff Credit Price Not For Sale
Name Flame Thunder Witch's Wand Type Weapon - Two-Handed Staff
NPC Buy 0 Weight 270
NPC Sell 0 Weapon Level 4
Range 1 Defense 0
Slots 1 Refineable Yes
Attack 200 Min Equip Level 130
MATK 350 Max Equip Level None
Equip Locations Two-Handed
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Sage
Equip Gender Both (Male and Female)
Trade restriction None
Description A wand used by Gilant, who was called a rare witch.
The winding dragon amplifies the magical power of fire and wind and enhances its power.
_______________________
MATK +350
INT +10
DEX +10
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Decreases Variable Casting Time by 30%.
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For each Level of Fire Walk:
Increases Magical Damage with Fire element by 10%.
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For each Level of Electric Walk:
Increases Magical Damage with Wind element by 10%.
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For each Refine Level:
Increases Magical Damage with Fire and Wind element by additional 5%.
Ignore magic defense of enemies by 5%.
Increases damage of Fire Walk and Electric Walk by 30%.
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Refine Level +7:
Inflicts Curse status when enemies are hit by Fire Walk.
Inflicts Silence status when enemies are hit by Electric Walk.
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Refine Level +9:
Increases damage of Fire Walk and Electric Walk by 100%.
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Refine Level +10:
Decreases Fixed Casting Time by 70%.
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When equipped with Necromancer's Manteau:
MATK +5%
Decreases damage taken from Fire and Wind elemental attacks by 20%.
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When equipped with Necromancer's Dress:
Enables the use Level 1 Increase Agility.

For each Refine Level of Witch's Thunder Flame Wand:
Increases damage of Electric Walk and Fire Walk by additional 30%.
Recovers 50HP when defeating monsters.

Refine Level of Witch's Thunder Flame Wand is +7 or higher:
Enables the use of Increase Agility, skill level based on the refine level.
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Type: Two-Handed Staff
Attack: 200
Weight: 270
Weapon Level: 4
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Requirement:
Base Level 130
Sorcerer
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bUnbreakableWeapon;

6 bonus

7 bInt,5;

8 bonus

9 bDex,10;

10 bonus

11 bVariableCastrate,-30;

12 bonus2

13 bMagicAtkEle,Ele_Fire,(getskilllv("SO_FIREWALK")*10)+(.@r*5);

14 bonus2

15 bMagicAtkEle,Ele_Wind,(getskilllv("SO_ELECTRICWALK")*10)+(.@r*5);

16 bonus2

17 bSkillAtk,"SO_FIREWALK",.@r*30;

18 bonus2

19 bSkillAtk,"SO_ELECTRICWALK",.@r*30;

20 bonus2

21 bIgnoreMdefClassRate,Class_All,.@r*5;

22 if

23 (.@r

24 =7)

25 {

26 bonus3

27 bAddEffOnSkill,"SO_ELECTRICWALK",Eff_Silence,1000;

28 bonus3

29 bAddEffOnSkill,"SO_FIREWALK",Eff_Curse,1000;

30 }

31 if

32 (.@r

33 =9)

34 {

35 bonus2

36 bSkillAtk,"SO_FIREWALK",100;

37 bonus2

38 bSkillAtk,"SO_ELECTRICWALK",100;

39 }

40 if

41 (.@r

42 =10)

43 bonus

44 bFixedCastrate,-70;

Equip Script None
Unequip Script None