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| Item ID | 28232 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Mirage_Launcher | Credit Price | Not For Sale | |
| Name | Mirage Launcher | Type | Weapon - Grenade Launcher | |
| NPC Buy | 0 | Weight | 140 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 9 | Defense | 0 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 210 | Min Equip Level | 150 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | None | |||
| Equippable Jobs | Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A Diva Grenade Gun that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. _______________________ For each 10 base LUK: Increases damage of Dragon Tail by 7%. _______________________ Base LUK at least 110: Increases damage of Dragon Tail by additional 30%. _______________________ For each Level of Snake Eyes: ATK +2 _______________________ Refine Level +7: ATK +30, HIT +5 _______________________ Refine Level +9: ATK +30, HIT +5 _______________________ When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. _______________________ Type: Grenade Launcher Attack: 210 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bBaseAtk,2*getskilllv("GS_SNAKEEYE"); 6 bonus2 7 bSkillAtk,"RL_D_TAIL",(readparam(bLuk)/10)*7; 8 if 9 (readparam(bLuk) 10 =110) 11 bonus2 12 bSkillAtk,"RL_D_TAIL",30; 13 if 14 (.@r 15 =7) 16 { 17 bonus 18 bBaseAtk,30; 19 bonus 20 bHit,5; 21 } 22 if 23 (.@r 24 =9) 25 { 26 bonus 27 bBaseAtk,30; 28 bonus 29 bHit,5; 30 } |
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| Equip Script | None | |||
| Unequip Script | None | |||