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| Item ID | 28234 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Mirage_Shotgun | Credit Price | Not For Sale | |
| Name | Mirage Shotgun | Type | Weapon - Shotgun | |
| NPC Buy | 0 | Weight | 300 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 9 | Defense | 0 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 180 | Min Equip Level | 150 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | None | |||
| Equippable Jobs | Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A Diva Shotgun that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. _______________________ Deals Splash Damage. _______________________ For each 10 base STR: Increases damage of Slug Shot by 7%. _______________________ Base STR at least 110: Increases damage of Slug Shot by additional 30%. _______________________ For each Level of Snake Eyes: ATK +2 _______________________ Refine Level +7: ATK +30, HIT +5 _______________________ Refine Level +9: ATK +30, HIT +5 _______________________ When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. _______________________ Type: Shotgun Attack: 180 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bSplashRange,1; 6 bonus2 7 bSkillAtk,"RL_SLUGSHOT",(readparam(bStr)/10)*7; 8 bonus 9 bBaseAtk,2*getskilllv("GS_SNAKEEYE"); 10 if 11 (readparam(bStr) 12 =110) 13 bonus2 14 bSkillAtk,"RL_SLUGSHOT",30; 15 if 16 (.@r 17 =7) 18 { 19 bonus 20 bBaseAtk,30; 21 bonus 22 bHit,5; 23 } 24 if 25 (.@r 26 =9) 27 { 28 bonus 29 bBaseAtk,30; 30 bonus 31 bHit,5; 32 } |
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| Equip Script | None | |||
| Unequip Script | None | |||