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Striking Mikoshi Item ID# 480114 (Striking_Mikoshi)

Item ID 480114 For Sale No
Identifier Striking_Mikoshi Credit Price Not For Sale
Name Striking Mikoshi Type Armor
NPC Buy 0 Weight 60
NPC Sell 0 Weapon Level 0
Range 0 Defense 60
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Garment
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A mikoshi decorated with a time-honored family crest.
It is said that the might of the powerful bow user, who is celebrated for his unparalleled bravery, can ward off the god of plague.
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Indestructible in battle
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Decreases damage taken from monsters of Normal and Boss class by 5%.
Decreases damage taken from Players by 5%.
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For each Refine Levels:
Decreases the After Skill Delay by 1%.
Increases Physical Damage by 2%.
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Refine Level +6:
Increases Attack Speed (decreases After Attack Delay by 10%).
Perfect HIT +25%
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Refine Level +8:
Enables to use Level 10 Improve Concentration.
When Level 10 Improve Concentration is learned:
ATK +50, FLEE +50.
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When equipped with Striking Hat:
Increases Ranged Physical Damage by 25%.
Restores 5 SP when performing physical attacks.
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When equipped with Striking Shoes:
For each 3 Refine Levels of Striking Shoes:
All Basic Stats +10
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When equipped with Striking Armor:
For each 3 Refine Levels of Striking Armor:
MaxHP +20%
Decreases damage taken from ranged physical attacks by 5%.
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When enchanted with Grand Master:
Increases Weapon ATK by 30%.
Perfect HIT +25%
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When equipped with Striking Gauntlet:
Decreases damage taken from Neutral elemental attacks by 10%.
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When unequipping, cancels Improve Concentration effect.
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Graphics are reflected in the character.
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Type: Garment
Defense: 60
Weight: 60
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus2

5 bSubClass,Class_Normal,5;

6 bonus2

7 bSubClass,Class_Boss,5;

8 bonus2

9 bAddRace,RC_All,.@r*2;

10 bonus

11 bDelayrate,-.@r;

12 if

13 (.@r

14 =6)

15 {

16 bonus

17 bAspdRate,10;

18 bonus

19 bPerfectHitAddRate,25;

20 }

21 if

22 (.@r

23 =8)

24 {

25 skill

26 "AC_CONCENTRATION",10;

27 if

28 (getskilllv("AC_CONCENTRATION")

29 ==

30 10)

31 {

32 bonus

33 bBaseAtk,50;

34 bonus

35 bFlee,50;

36 }

37 }

Equip Script None
Unequip Script

1 sc_end

2 SC_CONCENTRATION;