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Dimensions Imperial Sword Item ID# 500092 (Dimen_IG_Sword)

Item ID 500092 For Sale No
Identifier Dimen_IG_Sword Credit Price Not For Sale
Name Dimensions Imperial Sword Type Weapon - One-Handed Sword
NPC Buy 0 Weight 230
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 250
MATK 240 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Crusader
Equip Gender Both (Male and Female)
Trade restriction None
Description A one-handed sword imbued with rune magic.
_______________________
MATK +240
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MATK +3%
Increases damage of Genesis Ray by 25%
Increases damage of Cross Rain by 15%.
_______________________
For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Genesis Ray by additional 7%
Increases damage of Cross Rain by additional 5%.
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Refine Level +7:
Increases Magical Damage with Holy and Neutral element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
Decreases Genesis Ray skill cooldown by 1 second.
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Refine Level +11:
Increases damage of Genesis Ray by additional 45%
Increases damage of Cross Rain by additional 15%.
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When equipped with Time Dimensions Rune Crown (Imperial Guard):
Increases damage of Genesis Ray by additional 45%
Decreases Genesis Ray skill cooldown by 0.5 second.
Increases Magical Damage with Holy and Neutral element by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Genesis Ray by additional (the sum of refine level)%.
Decreases Cross Rain skill cooldown by 1 second.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Cross Rain +15%.
[Grade B]: Magical Damage with Holy and Neutral element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: One-Handed Sword
Attack: 100
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 250
Imperial Guard
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,3+(.@r/2);

9 bonus2

10 bSkillAtk,"IG_CROSS_RAIN",15+5*(.@r/3);

11 bonus2

12 bSkillAtk,"LG_RAYOFGENESIS",25+7*(.@r/3);

13 bonus

14 bMatk,25*(.@r/2);

15 if

16 (.@r

17 =7)

18 {

19 bonus2

20 bMagicAtkEle,Ele_Holy,25;

21 bonus2

22 bMagicAtkEle,Ele_Neutral,25;

23 if

24 (.@r

25 =9)

26 {

27 bonus

28 bVariableCastrate,-10;

29 bonus2

30 bSkillCooldown,"LG_RAYOFGENESIS",-1000;

31 if

32 (.@r

33 =11)

34 {

35 bonus2

36 bSkillAtk,"IG_CROSS_RAIN",15;

37 bonus2

38 bSkillAtk,"LG_RAYOFGENESIS",45;

39 }

40 }

41 }

42 if

43 (.@g

44 =ENCHANTGRADE_D)

45 {

46 bonus

47 bSMatk,5;

48 if

49 (.@g

50 =ENCHANTGRADE_C)

51 {

52 bonus2

53 bSkillAtk,"IG_CROSS_RAIN",15;

54 if

55 (.@g

56 =ENCHANTGRADE_B)

57 {

58 bonus2

59 bMagicAtkEle,Ele_Holy,10;

60 bonus2

61 bMagicAtkEle,Ele_Neutral,10;

62 if

63 (.@g

64 =ENCHANTGRADE_A)

65 {

66 bonus

67 bSMatk,3*(.@r/2);

68 }

69 }

70 }

71 }

Equip Script None
Unequip Script None