Please rotate your device to Portrait for the best experience.

Char: Offline Login: Offline Map: Offline
Join to our Community

Vivatus Fides Dagger Item ID# 510033 (Vivatus_F_Dagger)

Item ID 510033 For Sale No
Identifier Vivatus_F_Dagger Credit Price Not For Sale
Name Vivatus Fides Dagger Type Weapon - Dagger
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 210 Min Equip Level 210
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Rogue
Equip Gender Both (Male and Female)
Trade restriction None
Description A dagger reborn with the power of true faith through a ritual of purification.
_______________________
Increases damage of Fatal Menace by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Fatal Menace by additional 20%.
_______________________
Refine Level +9:
Increases Physical Damage against enemies of every size by 15%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace by additional 25%.
_______________________
Refine Level +12:
Increases Melee Physical Damage by 15%.
_______________________
[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Fatal Menace +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.
_______________________
Type: Dagger
Attack: 210
Weight: 120
Weapon Level: 5
_______________________
Requirement:
Base Level 210
Abyss Chaser
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bSkillAtk,"SC_FATALMENACE",10;

9 bonus

10 bBaseAtk,12*(.@r/3);

11 if

12 (.@r

13 =7)

14 {

15 bonus2

16 bSkillAtk,"SC_FATALMENACE",20;

17 if

18 (.@r

19 =9)

20 {

21 bonus2

22 bAddSize,Size_All,15;

23 if

24 (.@r

25 =11)

26 {

27 bonus2

28 bSkillAtk,"SC_FATALMENACE",25;

29 if

30 (.@r

31 =12)

32 {

33 bonus

34 bShortAtkRate,15;

35 }

36 }

37 }

38 }

39 if

40 (.@g

41 =

42 ENCHANTGRADE_D)

43 {

44 if

45 (.@r

46 =11)

47 {

48 bonus2

49 bAddEle,Ele_All,15;

50 }

51 }

52 if

53 (.@g

54 =

55 ENCHANTGRADE_C)

56 {

57 bonus2

58 bSkillAtk,"SC_FATALMENACE",15;

59 if

60 (.@g

61 =

62 ENCHANTGRADE_B)

63 {

64 bonus

65 bAtkRate,7;

66 if

67 (.@g

68 =

69 ENCHANTGRADE_A)

70 {

71 bonus

72 bPAtk,(.@r/3);

73 bonus

74 bPow,(.@r/3);

75 }

76 }

77 }

Equip Script None
Unequip Script None