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Madogum-LT Item ID# 510040 (Magic_Sword_LT)

Item ID 510040 For Sale No
Identifier Magic_Sword_LT Credit Price Not For Sale
Name Madogum-LT Type Weapon - Dagger
NPC Buy 0 Weight 80
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 150 Min Equip Level 190
MATK 195 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Rogue
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the dagger said to have been used by wizards who admired magic swords.
Resonates with Hero's Boots-LT.
_______________________
MATK +195
MATK +5%
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
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For each 3 Refine Levels:
Increases Attack Speed (decreases After Attack Delay by 2%).
_______________________
Refine Level +7:
Melee Physical attacks have a certain chance to auto-cast Level 7 Meteor Storm.
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Refine Level +9:
Increases Magical Damage with every element by 15%.
Increases Magical Damage against enemies of every element by 15%.
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Refine Level +11:
Melee Physical attacks have a certain chance to auto-cast Level 5 Psychic Wave.
_______________________
When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with every Element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
_______________________
Type: Dagger
Attack: 150
Weight: 80
Weapon Level: 5
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Requirement:
Base Level 190
Shadow Chaser classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,5;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bSMatk,1;

15 bonus

16 bSpl,2;

17 }

18 if

19 (.@r

20 =7)

21 {

22 bonus5

23 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT|BF_WEAPON,1;

24 if

25 (.@r

26 =9)

27 {

28 bonus2

29 bMagicAddEle,Ele_All,15;

30 bonus2

31 bMagicAtkEle,Ele_All,15;

32 if

33 (.@r

34 =11)

35 {

36 bonus5

37 bAutoSpell,"SO_PSYCHIC_WAVE",5,100,BF_SHORT|BF_WEAPON,1;

38 }

39 }

40 }

41 if

42 (.@g

43 =

44 ENCHANTGRADE_D)

45 {

46 bonus

47 bMatkRate,3;

48 if

49 (.@g

50 =

51 ENCHANTGRADE_C)

52 {

53 bonus2

54 bMagicAtkEle,Ele_All,15;

55 bonus

56 bSMatk,1;

57 if

58 (.@g

59 =

60 ENCHANTGRADE_B)

61 {

62 bonus

63 bSMatk,2;

64 bonus

65 bSpl,3;

66 }

67 }

68 }

69 bonus

70 bMatk,15*(.@r/2);

71 bonus

72 bAspdRate,2*(.@r/3);

Equip Script None
Unequip Script None