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| Item ID | 510040 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Magic_Sword_LT | Credit Price | Not For Sale | |
| Name | Madogum-LT | Type | Weapon - Dagger | |
| NPC Buy | 0 | Weight | 80 | |
| NPC Sell | 0 | Weapon Level | 5 | |
| Range | 1 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 150 | Min Equip Level | 190 | |
| MATK | 195 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | Third / Third Upper / Third Baby | |||
| Equippable Jobs | Rogue | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
An improved version of the dagger said to have been used by wizards who admired magic swords. Resonates with Hero's Boots-LT. _______________________ MATK +195 MATK +5% _______________________ Base Level at least 210: SPL +2, S.MATK +1. _______________________ For each 2 Refine Levels: MATK +15 _______________________ For each 3 Refine Levels: Increases Attack Speed (decreases After Attack Delay by 2%). _______________________ Refine Level +7: Melee Physical attacks have a certain chance to auto-cast Level 7 Meteor Storm. _______________________ Refine Level +9: Increases Magical Damage with every element by 15%. Increases Magical Damage against enemies of every element by 15%. _______________________ Refine Level +11: Melee Physical attacks have a certain chance to auto-cast Level 5 Psychic Wave. _______________________ When equipped with Hero's Boots-LT: MATK +10%, S.MATK +2. _______________________ [Bonus by Grade] [Grade D]: MATK +3% [Grade C]: Magical Damage with every Element +15%. S.MATK +1 [Grade B]: SPL +3, S.MATK +2. _______________________ Type: Dagger Attack: 150 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 190 Shadow Chaser classes |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bMatkRate,5; 9 if 10 (BaseLevel 11 =210) 12 { 13 bonus 14 bSMatk,1; 15 bonus 16 bSpl,2; 17 } 18 if 19 (.@r 20 =7) 21 { 22 bonus5 23 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT|BF_WEAPON,1; 24 if 25 (.@r 26 =9) 27 { 28 bonus2 29 bMagicAddEle,Ele_All,15; 30 bonus2 31 bMagicAtkEle,Ele_All,15; 32 if 33 (.@r 34 =11) 35 { 36 bonus5 37 bAutoSpell,"SO_PSYCHIC_WAVE",5,100,BF_SHORT|BF_WEAPON,1; 38 } 39 } 40 } 41 if 42 (.@g 43 = 44 ENCHANTGRADE_D) 45 { 46 bonus 47 bMatkRate,3; 48 if 49 (.@g 50 = 51 ENCHANTGRADE_C) 52 { 53 bonus2 54 bMagicAtkEle,Ele_All,15; 55 bonus 56 bSMatk,1; 57 if 58 (.@g 59 = 60 ENCHANTGRADE_B) 61 { 62 bonus 63 bSMatk,2; 64 bonus 65 bSpl,3; 66 } 67 } 68 } 69 bonus 70 bMatk,15*(.@r/2); 71 bonus 72 bAspdRate,2*(.@r/3); |
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| Equip Script | None | |||
| Unequip Script | None | |||