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| Item ID | 530019 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Undine_Spear_K_LT | Credit Price | Not For Sale | |
| Name | Aquatic Spear-LT | Type | Weapon - One-Handed Spear | |
| NPC Buy | 0 | Weight | 140 | |
| NPC Sell | 0 | Weapon Level | 5 | |
| Range | 3 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 205 | Min Equip Level | 190 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | Third / Third Upper / Third Baby | |||
| Equippable Jobs | Crusader | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
An improved version of a beautiful spear reminiscent of a raging wave that is said to have been used by a hero blessed with a water spirit in the past. Resonates with Hero's Boots-LT. _______________________ ATK +5% _______________________ Base Level at least 210: POW +2, P.ATK +1. _______________________ For each 2 Refine Levels: ATK +15 _______________________ For each 3 Refine Levels: Increases Ranged Physical Damage by 4%. _______________________ Refine Level +7: Increases damage of Cannon Spear and Banishing Point by 15%. Increases Attack Speed (decreases After Attack Delay by 10%). _______________________ Refine Level +9: Increases damage of Cannon Spear and Banishing Point by additional 35%. _______________________ Refine Level +11: Perfect HIT +15% Increases Physical Damage against enemies of every size by 15%. _______________________ When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. _______________________ [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Physical Damage against enemies of every element +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. _______________________ Type: One-Handed Spear Attack: 205 Weight: 140 Weapon Level: 5 _______________________ Requirement: Base Level 190 Royal Guard classes |
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| Item Use Script |
1 .@g 2 = 3 getenchantgrade(); 4 .@r 5 = 6 getrefine(); 7 bonus 8 bAtkRate,5; 9 if 10 (BaseLevel 11 =210) 12 { 13 bonus 14 bPAtk,1; 15 bonus 16 bPow,2; 17 } 18 if 19 (.@r 20 =7) 21 { 22 bonus 23 bAspdRate,10; 24 bonus2 25 bSkillAtk,"LG_BANISHINGPOINT",15; 26 bonus2 27 bSkillAtk,"LG_CANNONSPEAR",15; 28 if 29 (.@r 30 =9) 31 { 32 bonus2 33 bSkillAtk,"LG_BANISHINGPOINT",35; 34 bonus2 35 bSkillAtk,"LG_CANNONSPEAR",35; 36 if 37 (.@r 38 =11) 39 { 40 bonus2 41 bAddSize,Size_All,15; 42 bonus 43 bPerfectHitAddRate,15; 44 } 45 } 46 } 47 if 48 (.@g 49 = 50 ENCHANTGRADE_D) 51 { 52 bonus 53 bAtkRate,3; 54 if 55 (.@g 56 = 57 ENCHANTGRADE_C) 58 { 59 bonus2 60 bAddEle,Ele_All,15; 61 bonus 62 bPAtk,1; 63 if 64 (.@g 65 = 66 ENCHANTGRADE_B) 67 { 68 bonus 69 bPAtk,2; 70 bonus 71 bPow,3; 72 } 73 } 74 } 75 bonus 76 bBaseAtk,15*(.@r/2); 77 bonus 78 bLongAtkRate,4*(.@r/3); |
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| Equip Script | None | |||
| Unequip Script | None | |||