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One Sky One Sun-LT Item ID# 540048 (OneSkyOneSun_LT)

Item ID 540048 For Sale No
Identifier OneSkyOneSun_LT Credit Price Not For Sale
Name One Sky One Sun-LT Type Weapon - Book
NPC Buy 0 Weight 110
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 200 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Star Gladiator
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of an ancient book titled The Only Sun on the Sky.
Resonates with Hero's Boots-LT.
_______________________
Indestructible in battle
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Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
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Refine Level +7:
Increases damage of Prominence Kick and Solar Burst by 20%.
Increases Attack Speed (decreases After Attack Delay by 10%).
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Refine Level +9:
Increases damage of Prominence Kick and Solar Burst by additional 25%.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases Melee Physical Damage by additional 15%.
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When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Melee Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
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Type: Book
Attack: 200
Weight: 110
Weapon Level: 5
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Requirement:
Base Level 190
Star Emperor classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bPAtk,1;

15 bonus

16 bPow,2;

17 }

18 if

19 (.@r

20 =7)

21 {

22 bonus

23 bAspdRate,10;

24 bonus2

25 bSkillAtk,"SJ_SOLARBURST",20;

26 bonus2

27 bSkillAtk,"SJ_PROMINENCEKICK",20;

28 if

29 (.@r

30 =9)

31 {

32 bonus2

33 bSkillAtk,"SJ_SOLARBURST",25;

34 bonus2

35 bSkillAtk,"SJ_PROMINENCEKICK",25;

36 if

37 (.@r

38 =11)

39 {

40 bonus2

41 bAddSize,Size_All,15;

42 bonus

43 bShortAtkRate,15;

44 }

45 }

46 }

47 if

48 (.@g

49 =

50 ENCHANTGRADE_D)

51 {

52 bonus

53 bAtkRate,3;

54 if

55 (.@g

56 =

57 ENCHANTGRADE_C)

58 {

59 bonus

60 bShortAtkRate,15;

61 bonus

62 bPAtk,1;

63 if

64 (.@g

65 =

66 ENCHANTGRADE_B)

67 {

68 bonus

69 bPAtk,2;

70 bonus

71 bPow,3;

72 }

73 }

74 }

75 bonus

76 bBaseAtk,15*(.@r/2);

77 bonus

78 bShortAtkRate,4*(.@r/3);

Equip Script None
Unequip Script None