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Illusion Electric Guitar Item ID# 570008 (Electronic_Guitar_IL)

Item ID 570008 For Sale No
Identifier Electronic_Guitar_IL Credit Price Not For Sale
Name Illusion Electric Guitar Type Weapon - Musical Instrument
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 4
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 170 Min Equip Level 120
MATK 180 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Bard / Dancer
Equip Gender Male
Trade restriction None
Description Although the shape is a guitar, steel strings are used, and an amplifier is installed that converts the vibration into electrical vibration by means of magnetic induction.
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MATK +180
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For each 2 Refine Levels:
MATK +6
Increases Ranged Physical Damage by 3%.
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Refine Level +7:
Increases Magical Damage with Neutral element by 10%.
Decreases SP Consumption of Severe Rainstorm by 10%.
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Refine Level +9:
Increases damage of Reverberation and Severe Rainstorm by 15%.
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Refine Level +11:
Increases Magical Damage against Water elemental by 10%,
Decreases Severe Rainstorm skill cooldown by 1 second.
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When equipped with Illusion Muffler;
ATK +30

Refine Level of Illusion Electric Guitar and Illusion Muffler each is +7 or higher:
Increases Ranged Physical Damage by 5%.

Total Refine Level of entire set at least +18:
Increases damage of Severe Rainstorm by 20%.

Total Refine Level of entire set at least +22:
Decreases Severe Rainstorm skill cooldown by 1 second.
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When equipped with Illusion Shoes,
MATK +40

Refine Level of Illusion Electric Guitar and Illusion Shoes each is +7 or higher:
Increases Magical Damage with Neutral element by 5%.

Total Refine Level of entire set at least +18:
Increases damage of Reverberation by 20%.

Total Refine Level of entire set at least +22:
Decreases Fixed Casting time of Reverberation by 0.5 seconds.
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Type: Musical Instrument
Attack: 170
Weight: 180
Weapon Level: 4
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Requirement:
Base Level 120
Minstrel
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bLongAtkRate,3*(.@r/2);

6 bonus

7 bMatk,6*(.@r/2);

8 if

9 (.@r

10 =7)

11 {

12 bonus2

13 bMagicAtkEle,Ele_Neutral,10;

14 bonus2

15 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10;

16 }

17 if

18 (.@r

19 =9)

20 {

21 bonus2

22 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;

23 bonus2

24 bSkillAtk,"WM_REVERBERATION",15;

25 }

26 if

27 (.@r

28 =11)

29 {

30 bonus2

31 bMagicAddEle,Ele_Water,10;

32 bonus2

33 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000;

34 }

Equip Script None
Unequip Script None