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Booster Whip Item ID# 580000 (Boost_Whip)

Item ID 580000 For Sale No
Identifier Boost_Whip Credit Price Not For Sale
Name Booster Whip Type Weapon - Whip
NPC Buy 0 Weight
NPC Sell 0 Weapon Level 4
Range 2 Defense 0
Slots 2 Refineable Yes
Attack 150 Min Equip Level 100
MATK 160 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Bard / Dancer
Equip Gender Female
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A special Whip prepared for your rapid growth.
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MATK +160
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ATK +3%
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Increases Magical Damage with Neutral element by 3%.
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For each Refine Level:
ATK +2
MATK +2
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For each 15 Base Level:
ATK +3
MATK +3
(Up to Base Level 180)
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Refine Level +7:
For each Level of Dancing Lesson:
Decreases Variable Casting Time by 1%.
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Refine Level +9:
Increases Magical Damage against enemies of every size by 10%.
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When equipped with Elemental Booster Robe, Elemental Booster Muffler, Elemental Booster Shoes and Elemental Booster Earring:
MATK +20
Decreases After Skill Delay by 10%.

For each 15 Base Level:
Increases damage of Reverberation by 1%.
(Up to Base Level 180)

When using Improve Concentration:
Increases damage of Reverberation by additional 20% for 60 seconds.
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When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:
ATK +20
Decreases Severe Rainstorm skill cooldown by 2 seconds.

For each 15 Base Level:
Increases damage of Severe Rainstorm by 1%.
(Up to Base Level 180)

When using Improve Concentration:
Increases damage of Severe Rainstorm by additional 20% for 60 seconds.
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Type: Whip
Attack: 150
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Wanderer
Item Use Script

1 bonus2

2 bMagicAtkEle,Ele_Neutral,3;

3 bonus

4 bAtkRate,3;

5 .@r

6 =

7 getrefine();

8 bonus

9 bBaseAtk,.@r*3;

10 bonus

11 bMatk,.@r*3;

12 .@i

13 =

14 min(BaseLevel,180)/15*3;

15 bonus

16 bBaseAtk,.@i;

17 bonus

18 bMatk,.@i;

19 if

20 (.@r

21 =7)

22 {

23 bonus

24 bVariableCastrate,getskilllv("DC_DANCINGLESSON")*-1;

25 }

26 if

27 (.@r

28 =9)

29 {

30 bonus

31 bAtkRate,10;

32 bonus2

33 bAddSize,Size_All,10;

34 bonus2

35 bMagicAddSize,Size_All,10;

36 }

Equip Script None
Unequip Script None