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Thanatos Whip-AD Item ID# 580016 (Thanos_Whip_AD)

Item ID 580016 For Sale No
Identifier Thanos_Whip_AD Credit Price Not For Sale
Name Thanatos Whip-AD Type Weapon - Whip
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 5
Range 2 Defense 0
Slots 2 Refineable Yes
Attack 220 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Bard / Dancer
Equip Gender Female
Trade restriction None
Description Thanos' whip remodeled with the addition of Tim Artnard's technology.
_______________________
Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 3%.
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Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases damage of Severe Rainstorm by additional 15%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
Decreases Severe Rainstorm skill cooldown by 2 seconds.
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Refine Level +11:
Increases Physical Damage against enemies of every size by 15%.
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Rhythm Shooting +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Rhythm Shooting +10%.
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Type: Whip
Attack: 220
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 190
Wanderer
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 autobonus

8 "{

9 bonus2

10 bHPRegenRate,2500,1000;

11 }",1,4000,BF_WEAPON;

12 bonus

13 bBaseAtk,10*(.@r/2);

14 bonus2

15 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);

16 if

17 (.@r

18 =7)

19 {

20 bonus

21 bVariableCastrate,-10;

22 bonus2

23 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;

24 if

25 (.@r

26 =9)

27 {

28 bonus

29 bDelayrate,-10;

30 bonus2

31 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000;

32 if

33 (.@r

34 =11)

35 {

36 bonus2

37 bAddSize,Size_All,15;

38 bonus

39 bLongAtkRate,15;

40 }

41 }

42 }

43 if

44 (.@g

45 =

46 ENCHANTGRADE_D)

47 {

48 bonus

49 bAtkRate,2;

50 bonus2

51 bSkillAtk,"TR_RHYTHMSHOOTING",10;

52 if

53 (.@g

54 =

55 ENCHANTGRADE_C)

56 {

57 bonus

58 bPAtk,1;

59 bonus

60 bAtkRate,3;

61 if

62 (.@g

63 =

64 ENCHANTGRADE_B)

65 {

66 bonus2

67 bSkillAtk,"TR_RHYTHMSHOOTING",10;

68 }

69 }

70 }

Equip Script None
Unequip Script None