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Dimensions Biological Scepter Item ID# 590080 (Dimen_BO_Hall)

Item ID 590080 For Sale No
Identifier Dimen_BO_Hall Credit Price Not For Sale
Name Dimensions Biological Scepter Type Weapon - Mace
NPC Buy 0 Weight 250
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 240 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Alchemist
Equip Gender Both (Male and Female)
Trade restriction None
Description A mace imbued with rune magic.
_______________________
Indestructible in battle
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ATK +3%
Increases damage of Cart Tornado by 25%
Increases damage of Explosive Powder by 15%.
_______________________
For each 2 Refine Levels:
ATK +25
ATK +1%
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For each 3 Refine Levels:
Increases damage of Cart Tornado by additional 7%
Increases damage of Explosive Powder by additional 5%.
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Refine Level +7:
Increases Melee Physical Damage by 25%.
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Refine Level +9:
Decreases After Skill Delay by 10%.
P.ATK +7
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Refine Level +11:
Increases damage of Cart Tornado by additional 45%
Increases damage of Explosive Powder by additional 15%.
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When equipped with Time Dimensions Rune Crown (Imperial Guard):
Increases damage of Cart Tornado by additional 45%.
Increases Melee Physical Damage by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Cart Tornado by additional % by twice the sum of refine level.
Decreases Explosive Powder skill cooldown by 0.2 seconds.

Casting Explosive Powder has a chance to auto cast Level 1 Cart Tornado.
(If you learned a higher Level, it will auto cast that Level instead.)
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[Bonus by Grade]
[Grade D]: P.ATK +5
[Grade C]: Damage of Explosive Powder +15%.
[Grade B]: Melee Physical Damage +10%.
[Grade A]: P.ATK +3 per 2 Refine Levels.
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Type: Mace
Attack: 240
Weight: 250
Weapon Level: 5
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Requirement:
Base Level 250
Biolo
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus

10 bAtkRate,3+(.@r/2);

11 bonus2

12 bSkillAtk,"BO_EXPLOSIVE_POWDER",15+5*(.@r/3);

13 bonus2

14 bSkillAtk,"GN_CART_TORNADO",25+7*(.@r/3);

15 bonus

16 bBaseAtk,25*(.@r/2);

17 if

18 (.@r

19 =7)

20 {

21 bonus

22 bShortAtkRate,25;

23 if

24 (.@r

25 =9)

26 {

27 bonus

28 bDelayrate,-10;

29 bonus

30 bPAtk,7;

31 if

32 (.@r

33 =11)

34 {

35 bonus2

36 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;

37 bonus2

38 bSkillAtk,"GN_CART_TORNADO",45;

39 }

40 }

41 }

42 if

43 (.@g

44 =ENCHANTGRADE_D)

45 {

46 bonus

47 bPAtk,5;

48 if

49 (.@g

50 =ENCHANTGRADE_C)

51 {

52 bonus2

53 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;

54 if

55 (.@g

56 =ENCHANTGRADE_B)

57 {

58 bonus

59 bShortAtkRate,10;

60 if

61 (.@g

62 =ENCHANTGRADE_A)

63 {

64 bonus

65 bPAtk,3*(.@r/2);

66 }

67 }

68 }

69 }

Equip Script None
Unequip Script None