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Wepawet Item ID# 640067 (Wepawet)

Item ID 640067 For Sale No
Identifier Wepawet Credit Price Not For Sale
Name Wepawet Type Weapon - Two-Handed Staff
NPC Buy 0 Weight 230
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 3 Refineable Yes
Attack 120 Min Equip Level 265
MATK 380 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Wizard
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A ceremonial staff meant to guide the journey from one dimension to the afterlife.
_______________________
Indestructible in battle
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MATK +380.
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Increases damage of Mystery Illusion and Soul Vulcan Strike by 15%.
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For each 2 Refine Levels:
MATK +20, MATK +1%.
Increases damage of Mystery Illusion and Soul Vulcan Strike by additional 4%.
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Refine Level +7:
Increases Magical Damage with Shadow and Ghost element by 10%.
Increases damage of Mystery Illusion by additional 15%.
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Refine Level +9:
S.MATK +7.
Increases damage of Soul Vulcan Strike by additional 15%.
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Refine Level +12:
Increases damage of Soul Vulcan Strike by additional 10%.
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[Bonus by Grade]
[Grade D]: S.MATK +7, Magical Damage with Shadow and Ghost element +10%.
[Grade C]: SPL +7, Damage of Soul Vulcan Strike +15%.
[Grade B]: Magical Damage with Shadow and Ghost element +10%.
[Grade A]: S.MATK +15, Refine Level +12:
Damage of Mystery Illusion +15%,
Soul Vulcan Strike skill cooldown -0.2 seconds,
Telekinesis Intense skill cooldown -30 seconds.
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Type: Two-Handed Staff
Attack: 120
Weight: 230
Weapon Level: 5
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Requirement:
Base Level 265
Arch Mage
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus2

10 bSkillAtk,"AG_SOUL_VC_STRIKE",15+4*(.@r/2);

11 bonus2

12 bSkillAtk,"AG_MYSTERY_ILLUSION",15+4*(.@r/2);

13 bonus

14 bMatkRate,(.@r/2);

15 bonus

16 bMatk,20*(.@r/2);

17 if

18 (.@r

19 =7)

20 {

21 bonus2

22 bMagicAtkEle,Ele_Ghost,10;

23 bonus2

24 bMagicAtkEle,Ele_Dark,10;

25 bonus2

26 bSkillAtk,"AG_MYSTERY_ILLUSION",15;

27 if

28 (.@r

29 =9)

30 {

31 bonus

32 bSMatk,7;

33 bonus2

34 bSkillAtk,"AG_SOUL_VC_STRIKE",15;

35 if

36 (.@r

37 =12)

38 {

39 bonus2

40 bSkillAtk,"AG_SOUL_VC_STRIKE",10;

41 }

42 }

43 }

44 if

45 (.@g

46 =ENCHANTGRADE_D)

47 {

48 bonus2

49 bMagicAtkEle,Ele_Ghost,10;

50 bonus2

51 bMagicAtkEle,Ele_Dark,10;

52 bonus

53 bSMatk,7;

54 if

55 (.@g

56 =ENCHANTGRADE_C)

57 {

58 bonus

59 bSpl,7;

60 bonus2

61 bSkillAtk,"AG_SOUL_VC_STRIKE",15;

62 if

63 (.@g

64 =ENCHANTGRADE_B)

65 {

66 bonus2

67 bMagicAtkEle,Ele_Ghost,10;

68 bonus2

69 bMagicAtkEle,Ele_Dark,10;

70 if

71 (.@g

72 =ENCHANTGRADE_A)

73 {

74 bonus

75 bSMatk,15;

76 if

77 (.@r

78 =12)

79 {

80 bonus2

81 bSkillCooldown,"AG_SOUL_VC_STRIKE",-200;

82 bonus2

83 bSkillAtk,"AG_MYSTERY_ILLUSION",15;

84 bonus2

85 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;

86 }

87 }

88 }

89 }

90 }

Equip Script None
Unequip Script None