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Vivatus Fides Revolver Item ID# 800012 (Vivatus_F_Revolver)

Item ID 800012 For Sale No
Identifier Vivatus_F_Revolver Credit Price Not For Sale
Name Vivatus Fides Revolver Type Weapon - Revolver
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 5
Range 7 Defense 0
Slots 2 Refineable Yes
Attack 210 Min Equip Level 210
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Rebellion
Equip Gender Both (Male and Female)
Trade restriction None
Description A revolver reborn with the power of true faith through a ritual of purification.
_______________________
Indestructible in battle
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Increases damage of Fire Dance by 10%.
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For each 3 Refine Levels:
ATK +18
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Refine Level +7:
Increases damage of Fire Dance by additional 20%.
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Refine Level +9:
Decreases damage taken from monsters of every race, except Players, by 15%.
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Refine Level +11:
Increases damage of Fire Dance by additional 25%.
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Refine Level +12:
Increases Ranged Physical Damage by 15%.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Fire Dance +15%.
[Grade B]: ATK +7%.
[Grade A]: CON +1, P.ATK +1 per 3 Refine Levels.
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Type: Revolver
Attack: 210
Weight: 120
Weapon Level: 4
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Requirement:
Base Level 210
Night Watch
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus2

10 bSkillAtk,"RL_FIREDANCE",10;

11 bonus

12 bBaseAtk,18*(.@r/3);

13 if

14 (.@r

15 =7)

16 {

17 bonus2

18 bSkillAtk,"RL_FIREDANCE",20;

19 if

20 (.@r

21 =9)

22 {

23 bonus2

24 bSubRace,RC_All,15;

25 bonus2

26 bSubRace,RC_Player_Human,-15;

27 bonus2

28 bSubRace,RC_Player_Doram,-15;

29 if

30 (.@r

31 =11)

32 {

33 bonus2

34 bSkillAtk,"RL_FIREDANCE",25;

35 if

36 (.@r

37 =12)

38 {

39 bonus

40 bLongAtkRate,15;

41 }

42 }

43 }

44 }

45 if

46 (.@g

47 =

48 ENCHANTGRADE_D)

49 {

50 if

51 (.@r

52 =11)

53 {

54 bonus2

55 bAddEle,Ele_All,15;

56 }

57 }

58 if

59 (.@g

60 =

61 ENCHANTGRADE_C)

62 {

63 bonus2

64 bSkillAtk,"RL_FIREDANCE",15;

65 if

66 (.@g

67 =

68 ENCHANTGRADE_B)

69 {

70 bonus

71 bAtkRate,7;

72 if

73 (.@g

74 =

75 ENCHANTGRADE_A)

76 {

77 bonus

78 bPAtk,(.@r/3);

79 bonus

80 bCon,(.@r/3);

81 }

82 }

83 }

Equip Script None
Unequip Script None