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Master Soul Rifle-LT Item ID# 810009 (Master_Soul_Rifle_LT)

Item ID 810009 For Sale No
Identifier Master_Soul_Rifle_LT Credit Price Not For Sale
Name Master Soul Rifle-LT Type Weapon - Rifle
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 5
Range 9 Defense 0
Slots 2 Refineable Yes
Attack 200 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Gunslinger / Rebellion
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the rifle imbued with the power of the soul used by those who have reached the level of a Gunmaster who can handle all firearms skillfully.
Resonates with Hero's Boots-LT.
_______________________
MATK +250
_______________________
Base Level at least 210:
SPL +2, S.MATK +1.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Soul Strike and Napalm Vulcan by 20%.
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Refine Level +7:
Increases damage of Soul Expansion by 40%.
Increases Magical Damage with Ghost element by 25%.
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Refine Level +9:
Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike, Level 5 Napalm Vulcan or Level 5 Soul Expansion.
_______________________
Refine Level +11:
Increases damage of Soul Expansion by additional 30%.
Increases Magical Damage against enemies of every size by 15%.
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When equipped with Hero's Boots-LT:
MATK +10%, S.MATK +2.
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[Bonus by Grade]
[Grade D]: MATK +3%
[Grade C]: Magical Damage with Ghost element +15%. S.MATK +1
[Grade B]: SPL +3, S.MATK +2.
_______________________
Type: Rifle
Attack: 200
Weight: 100
Weapon Level: 5
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Requirement:
Base Level 190
Rebellion classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatk,250;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bSMatk,1;

15 bonus

16 bSpl,2;

17 }

18 if

19 (.@r

20 =7)

21 {

22 bonus2

23 bMagicAtkEle,Ele_Ghost,25;

24 bonus2

25 bSkillAtk,"WL_SOULEXPANSION",40;

26 if

27 (.@r

28 =9)

29 {

30 bonus5

31 bAutoSpell,"MG_SOULSTRIKE",5,150,BF_LONG|BF_WEAPON,1;

32 bonus5

33 bAutoSpell,"WL_SOULEXPANSION",5,150,BF_LONG|BF_WEAPON,1;

34 bonus5

35 bAutoSpell,"HW_NAPALMVULCAN",5,150,BF_LONG|BF_WEAPON,1;

36 if

37 (.@r

38 =11)

39 {

40 bonus2

41 bMagicAddSize,Size_All,15;

42 bonus2

43 bSkillAtk,"WL_SOULEXPANSION",30;

44 }

45 }

46 }

47 if

48 (.@g

49 =

50 ENCHANTGRADE_D)

51 {

52 bonus

53 bMatkRate,3;

54 if

55 (.@g

56 =

57 ENCHANTGRADE_C)

58 {

59 bonus2

60 bMagicAtkEle,Ele_Ghost,15;

61 bonus

62 bSMatk,1;

63 if

64 (.@g

65 =

66 ENCHANTGRADE_B)

67 {

68 bonus

69 bSMatk,2;

70 bonus

71 bSpl,3;

72 }

73 }

74 }

75 bonus

76 bMatk,15*(.@r/2);

77 bonus2

78 bSkillAtk,"MG_SOULSTRIKE",20*(.@r/3);

79 bonus2

80 bSkillAtk,"HW_NAPALMVULCAN",20*(.@r/3);

Equip Script None
Unequip Script None