Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Sorcery Master Shadow Earring Item ID# 1270003 (S_Sorcery_M_Earring)

Item ID 1270003 For Sale No
Identifier S_Sorcery_M_Earring Credit Price Not For Sale
Name Sorcery Master Shadow Earring Type Shadow Equipment
NPC Buy 0 Weight
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 0 Refineable Yes
Attack 0 Min Equip Level 200
MATK 0 Max Equip Level None
Equip Locations Shadow Accessory Right (Earring)
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.
_______________________
MATK +3%, FLEE +10.
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Fire, Water, Wind, Poison and Neutral element by 2%.
_______________________
Refine Level +10:
S.MATK +3.
_______________________
When equipped with Sorcery Master Shadow Pendant:
S.MATK +2.

Total Refine Level of entire set is at least +15:
MaxSP +3%.
Increases Magical Damage against enemies of every element by 5%.

Total Refine Level of entire set is at least +18:
Ignores magical defense of every race, except Players, by 50%.
_______________________
When equipped with Sorcery Master Shadow Pendant and Master Shadow Weapon:
Increases Magical Damage against enemies of every size by 5%.
S.MATK +2.

Total Refine Level of entire set is at least +27:
Ignores magical resistance of every race, except Players, by 10%.
_______________________
[Shadow Exclusive Magic Book]itemmall,41,63,0,100,0,0 can grant Random Options with 2 Shadow Essences to it.
_______________________
Type: Shadow Earring
_______________________
Requirement:
Base Level 200
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMaxHP,.@r*10;

6 bonus

7 bMatkRate,3;

8 bonus

9 bFlee,10;

10 bonus2

11 bMagicAtkEle,Ele_Neutral,2*(.@r/3);

12 bonus2

13 bMagicAtkEle,Ele_Fire,2*(.@r/3);

14 bonus2

15 bMagicAtkEle,Ele_Water,2*(.@r/3);

16 bonus2

17 bMagicAtkEle,Ele_Wind,2*(.@r/3);

18 bonus2

19 bMagicAtkEle,Ele_Poison,2*(.@r/3);

20 if

21 (.@r

22 =10)

23 {

24 bonus

25 bSMatk,3;

26 }

Equip Script None
Unequip Script None