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| Item ID | 13125 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Metal_Revolver | Credit Price | Not For Sale | |
| Name | Metal Revolver | Type | Weapon - Revolver | |
| NPC Buy | 0 | Weight | ||
| NPC Sell | 0 | Weapon Level | 3 | |
| Range | 7 | Defense | 0 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 30 | Min Equip Level | 1 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | None | |||
| Equippable Jobs | Gunslinger / Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Description |
Revolver with steel cone that is added to enhance the ability to shoot, made of metal. _______________________ For each Refine Level: ATK +3 Increases Ranged Physical Damage by 1%. _______________________ For each 10 Base Level above 20: ATK +3 (Applied until you reach Base Level 120) _______________________ Type: Revolver Attack: 30 Weight: 0 Weapon Level: 3 _______________________ Requirement: Gunslinger |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bBaseAtk,3*.@r; 6 bonus 7 bLongAtkRate,.@r; 8 if 9 (BaseLevel 10 = 11 20) 12 { 13 bonus 14 bBaseAtk,3*(min(BaseLevel,120)/10); 15 } |
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| Equip Script | None | |||
| Unequip Script | None | |||