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| Item ID | 13141 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Mirage_Handgun | Credit Price | Not For Sale | |
| Name | Mirage Handgun | Type | Weapon - Revolver | |
| NPC Buy | 0 | Weight | 35 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 7 | Defense | 0 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 70 | Min Equip Level | 150 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | None | |||
| Equippable Jobs | Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A Diva Handgun that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance. _______________________ For each Level of Snake Eye: Perfect HIT +2 _______________________ Refine Level +7: ATK +30, HIT +5 _______________________ Refine Level +9: ATK +30, HIT +5 _______________________ When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of inflicted damage as SP. _______________________ Type: Revolver Attack: 70 Weight: 35 Weapon Level: 4 _______________________ Requirement: Base Level 150 Rebellion |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bBaseAtk,2*getskilllv("GS_SNAKEEYE"); 6 if 7 (.@r 8 =7) 9 { 10 bonus 11 bBaseAtk,30; 12 bonus 13 bHit,5; 14 } 15 if 16 (.@r 17 =9) 18 { 19 bonus 20 bBaseAtk,30; 21 bonus 22 bHit,5; 23 } |
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| Equip Script | None | |||
| Unequip Script | None | |||