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Glorious Grenade Launcher Item ID# 13179 (Krieger_Launcher1)

Item ID 13179 For Sale No
Identifier Krieger_Launcher1 Credit Price Not For Sale
Name Glorious Grenade Launcher Type Weapon - Grenade Launcher
NPC Buy 0 Weight
NPC Sell 0 Weapon Level 4
Range 9 Defense 0
Slots 0 Refineable Yes
Attack 330 Min Equip Level 80
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Gunslinger / Rebellion
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A weapon that only a champion of battlefield can wield.
_______________________
Increases Physical Damage against enemies of on Demi-Human race by 35%.
Ignores 20% of physical defense of Demi-Human race.
Increases damage of Triple Action by 30%.
_______________________
***Additional Weapon Refining Level Option***
Refine Level +6:
Ignores physical defense of Demi-Human race by addtiional 5%
[Slaughter] Lv 1 (Damage bonus of Slaughter increases up to the Refine Level 14.)
_______________________
Refine Level +9:
Increases damage of Ground Drift by 2% per Refine Level.
During normal attacks and the weapon can awaken, which increases your Attack Speed for 20 seconds (Decreases After Attack Delay by 20%).
_______________________
Type: Grenade Launcher
Attack: 330
Weight: 0
Weapon Level: 4
_______________________
Requirement:
Base Level 80
Gunslinger
Item Use Script

1 bonus2

2 bAddRace,RC_DemiHuman,35;

3 bonus2

4 bAddRace,RC_Player_Human,35;

5 bonus2

6 bIgnoreDefRaceRate,RC_DemiHuman,20;

7 bonus2

8 bIgnoreDefRaceRate,RC_Player_Human,20;

9 bonus2

10 bSkillAtk,"GS_TRIPLEACTION",30;

11 bonus

12 bUnbreakableWeapon;

13 .@r

14 =

15 getrefine();

16 if

17 (.@r

18 5)

19 {

20 bonus2

21 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2);

22 bonus2

23 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2);

24 bonus2

25 bIgnoreDefRaceRate,RC_DemiHuman,5;

26 bonus2

27 bIgnoreDefRaceRate,RC_Player_Human,5;

28 }

29 if

30 (.@r

31 8)

32 {

33 bonus2

34 bSkillAtk,"GS_GROUNDDRIFT",.@r

35 *

36 2;

37 bonus3

38 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000;

39 autobonus

40 "{

41 bonus

42 bAspdRate,20;

43 }",200,20000,BF_WEAPON,"{

44 specialeffect2

45 EF_POTION_BERSERK;

46 }";

47 }

Equip Script None
Unequip Script None