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Server focused on 3th classes. Based on 17.2 episode with Low Rates for Long Run. Without P2W system. Custom Global Bosses, Custom MVP/PVP Ladders with seasonal bonuses.
| Item ID | 13469 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Immaterial_Sword_IL | Credit Price | Not For Sale | |
| Name | Illusion Immaterial Sword | Type | Weapon - One-Handed Sword | |
| NPC Buy | 0 | Weight | 90 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 1 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 180 | Min Equip Level | 120 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | None | |||
| Equippable Jobs | Swordman / Merchant / Thief / Knight / Blacksmith / Assassin / Crusader / Rogue / Alchemist | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A sword with an intangible blade that appears to be formless. Attack and collapse the subject's mind. _______________________ Indestructible in battle _______________________ Dealing physical damage drain 1 SP. _______________________ Dealing physical damage has a 8% chance to drain 30% SP from enemy. _______________________ For each Refine Level: Increases the chance to drain the SP of enemies by 2%. _______________________ Refine Level +7: Increases SP drain from enemy by 20%. _______________________ When equipped with Illusion Cape of Ancient Lord: MATK +100 _______________________ Refine Level of Illusion Immaterial Sword and Illusion Cape of Ancient Lord each is +7 or higher: MATK +50 _______________________ Total Refine Level of entire set at least +18: When dealing physical and specific attacks, chance to auto cast bolt magic. _______________________ Total Refine Level of entire set at least +22: When dealing physical attacks, a chance to increase Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive for 10 seconds by 30%. _______________________ Type: One-Handed Sword Attack: 180 Weight: 90 Element: Ghost Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordsman classes, Thief classes, Merchant classes |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bSPDrainValue,-1; 6 bonus 7 bUnbreakableWeapon; 8 if 9 (.@r 10 = 11 12) 12 { 13 .@val 14 = 15 20; 16 } 17 bonus2 18 bSPVanishRate,(80+(20*.@r)),(30+.@val); 19 bonus 20 bAtkEle,Ele_Ghost; |
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| Equip Script | None | |||
| Unequip Script | None | |||