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Glorious Two-Handed Axe Item ID# 1382 (Krieger_Twohand_Axe1)

Item ID 1382 For Sale No
Identifier Krieger_Twohand_Axe1 Credit Price Not For Sale
Name Glorious Two-Handed Axe Type Weapon - Two-Handed Axe
NPC Buy 20 Weight
NPC Sell 10 Weapon Level 4
Range 1 Defense 0
Slots 0 Refineable Yes
Attack 220 Min Equip Level 80
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Swordman / Merchant / Knight / Blacksmith / Crusader / Alchemist
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A weapon that only a champion of battlefield can wield.
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Increases Physical Damage against enemies of Demi-Human race by 70%.
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Ignores physical defense of Demi-Human race by 25%.
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Refine Level +6:
Ignores physical defense of Demi-Human race by additional 5%.
[Slaughter] Lv 2 (Damage bonus of Slaughter increases up to the Refine Level 14.)
Random chance to inflict Level 1 Critical Wound when dealing physical damage.
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Refine Level +9:
Increases the chance of inflicting Critical Wound by 5%.
Using Mammonite or Cart Termination has a chance of casting Level 2 Critical Wound
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Type: Two-Handed Axe
Attack: 220
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 80
Swordsman and Merchant
Item Use Script

1 bonus2

2 bAddRace,RC_DemiHuman,70;

3 bonus2

4 bAddRace,RC_Player_Human,70;

5 bonus2

6 bIgnoreDefRaceRate,RC_DemiHuman,25;

7 bonus2

8 bIgnoreDefRaceRate,RC_Player_Human,25;

9 bonus

10 bUnbreakableWeapon;

11 .@r

12 =

13 getrefine();

14 if

15 (.@r

16 5)

17 {

18 bonus2

19 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2);

20 bonus2

21 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2);

22 bonus2

23 bIgnoreDefRaceRate,RC_DemiHuman,5;

24 bonus2

25 bIgnoreDefRaceRate,RC_Player_Human,5;

26 bonus3

27 bAutoSpell,"NPC_CRITICALWOUND",1,50;

28 }

29 if

30 (.@r

31 8)

32 {

33 bonus3

34 bAutoSpell,"NPC_CRITICALWOUND",1,100;

35 bonus4

36 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200;

37 bonus4

38 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200;

39 }

Equip Script None
Unequip Script None