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YSF01 Plate Item ID# 15212 (YSF01_Plate)

Item ID 15212 For Sale No
Identifier YSF01_Plate Credit Price Not For Sale
Name YSF01 Plate Type Armor
NPC Buy 0 Weight 210
NPC Sell 0 Weapon Level 0
Range 0 Defense 78
Slots 1 Refineable Yes
Attack 0 Min Equip Level 170
MATK 0 Max Equip Level None
Equip Locations Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description The plate used by Werner Institute's experiment, YSF01. There are powerful magic swirling inside seemed cut off from the world.
If used abusely, its magic power will consume its wearer.
_______________________
Refine Level +8:
ATK +5%
_______________________
Refine Level +11:
ATK +2%
_______________________
Refine Level +13:
ATK +4%
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Base STR at least 125:
For each Refine Level:
ATK +1%
_______________________
When equipped with YSF01 Manteau:
For each Refine Level of YSF01 Manteau:
Decreases After Skill Delay by 1%.
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When equipped with YSF01 Greaves:
For each Refine Level of YSF01 Greaves:
Increases Attack Speed (decreases After Attack Delay by 1%).
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YSF0 set 1
YSF01 Plate
YSF01 Manteau
YSF01 Greaves
Total Refine Level of entire set at least +39:
Random chance to transform user into YSF01 spirit for 5 seconds wearer when receiving physical damage.
During possession: Pierces physical defense of every race (except Player).
_______________________
Type: Armor
Defense: 78
Weight: 210
Armor Level: 1
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Requirement:
Base Level 170
Item Use Script

1 .@r

2 =

3 getrefine();

4 if

5 (.@r

6 =

7 13)

8 {

9 .@val

10 =

11 11;

12 }

13 else

14 if

15 (.@r

16 =

17 11)

18 {

19 .@val

20 =

21 7;

22 }

23 else

24 if

25 (.@r

26 =

27 8)

28 {

29 .@val

30 =

31 5;

32 }

33 if

34 (readparam(bStr)

35 =

36 125)

37 {

38 .@val

39 +=

40 .@r;

41 }

42 if

43 (.@val)

44 {

45 bonus

46 bAtkRate,.@val;

47 }

Equip Script None
Unequip Script None