Please rotate your device to Portrait for the best experience.
Every account created pushes the meter forward.
| Item ID | 16050 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Mace_of_Trust2 | Credit Price | Not For Sale | |
| Name | [Rental] Hunting Hammer | Type | Weapon - Mace | |
| NPC Buy | 0 | Weight | ||
| NPC Sell | 0 | Weapon Level | 3 | |
| Range | 1 | Defense | 0 | |
| Slots | 0 | Refineable | Yes | |
| Attack | 130 | Min Equip Level | 50 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | None | |||
| Equippable Jobs | Novice / Super novice / Swordman / Acolyte / Merchant / Knight / Priest / Blacksmith / Crusader / Monk / Alchemist | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned | |||
| Description |
A replica made from hunters. The shape of the weapon collapses after a certain period of time, probably because it is an incomplete replica. _______________________ Refine Level +7: Increases Physical Damage against enemies of Insect and Demi-Human race by 10%. Does not affect players Increases Physical Damage against enemies of Water and Earth elemental by 10%. _______________________ Refine Level +9: Increases Physical Damage against enemies of Insect and Demi-Human race by additional 15%. Does not affect players Increases Physical Damage against enemies of Water and Earth elemental by additional 15%. _______________________ Rental Hunter Hammer will only be sold by NPC. _______________________ Type: Mace Attack: 130 Weight: 0 Element: Fire Weapon Level: 3 _______________________ Requirement: Base Level 50 Novice, Swordsman, Merchant and Acolyte |
|||
| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bAtkEle,Ele_Fire; 6 if 7 (.@r 8 =7) 9 { 10 bonus2 11 bAddRace,RC_Insect,10; 12 bonus2 13 bAddRace,RC_DemiHuman,10; 14 bonus2 15 bAddEle,Ele_Earth,10; 16 bonus2 17 bAddEle,Ele_Water,10; 18 if 19 (.@r 20 =9) 21 { 22 bonus2 23 bAddRace,RC_Insect,15; 24 bonus2 25 bAddRace,RC_DemiHuman,15; 26 bonus2 27 bAddEle,Ele_Earth,15; 28 bonus2 29 bAddEle,Ele_Water,15; 30 } 31 } |
|||
| Equip Script | None | |||
| Unequip Script | None | |||