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| Item ID | 16051 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Valkyrie_Hammer | Credit Price | Not For Sale | |
| Name | Valkyrie Hammer | Type | Weapon - Mace | |
| NPC Buy | 0 | Weight | 10 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 1 | Defense | 0 | |
| Slots | 4 | Refineable | Yes | |
| Attack | 50 | Min Equip Level | 70 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | None | |||
| Equippable Jobs | Novice / Super novice / Swordman / Acolyte / Merchant / Knight / Priest / Blacksmith / Crusader / Monk / Alchemist | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A hammer of noble valkyrie. _______________________ MATK +50 _______________________ When equipped by Novice: ATK +150, MATK +200 HIT +10 MaxHP +500, MaxSP +400 Decreases SP Consumption by 5%. _______________________ For each Refine Level: VIT +1 MaxHP +200 Perfect Dodge +1 Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1%. _______________________ When equipped by Swordman: MaxHP +500 MaxSP +100 _______________________ For each Refine Level: VIT +1 _______________________ When equipped by Priest: ATK +50 MATK +100 _______________________ For each Refine Level: Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ When equipped by Monk: MaxSP +200 Decreases SP Consumption by 5%. _______________________ For each Refine Level: Perfect Dodge +1 _______________________ When equipped by Merchant: ATK +100 HIT +10 _______________________ For each 2 Refine Levels: Decreases Variable Casting Time by 1% _______________________ Type: Mace Attack: 50 Weight: 10 Weapon Level: 4 _______________________ Requirement: Base Level 70 Novice, Swordsman, Merchant and Acolyte |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bMatk,50; 6 if 7 (BaseJob 8 == 9 Job_Novice) 10 { 11 bonus 12 bBaseAtk,150; 13 bonus 14 bMatk,200; 15 bonus 16 bUseSPrate,-5; 17 bonus 18 bHit,10; 19 bonus 20 bMaxHP,500+(200*.@r); 21 bonus 22 bMaxSP,400; 23 bonus 24 bVit,.@r; 25 bonus 26 bFlee2,.@r; 27 bonus 28 bAspdRate,.@r; 29 bonus 30 bVariableCastrate,-.@r/2; 31 } 32 if 33 (BaseClass 34 == 35 Job_Swordman) 36 { 37 bonus 38 bVit,.@r; 39 bonus 40 bMaxHP,500; 41 bonus 42 bMaxSP,100; 43 } 44 if 45 (BaseJob 46 == 47 Job_Priest) 48 { 49 bonus 50 bBaseAtk,50; 51 bonus 52 bMatk,100; 53 bonus 54 bAspdRate,.@r; 55 } 56 if 57 (BaseJob 58 == 59 Job_Monk) 60 { 61 bonus 62 bMaxSP,200; 63 bonus 64 bUseSPrate,-5; 65 bonus 66 bFlee2,.@r; 67 } 68 if 69 (BaseClass 70 == 71 Job_Merchant) 72 { 73 bonus 74 bBaseAtk,100; 75 bonus 76 bHit,10; 77 bonus 78 bVariableCastrate,-.@r/2; 79 } |
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| Equip Script | None | |||
| Unequip Script | None | |||