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Valkyrie Hammer Item ID# 16051 (Valkyrie_Hammer)

Item ID 16051 For Sale No
Identifier Valkyrie_Hammer Credit Price Not For Sale
Name Valkyrie Hammer Type Weapon - Mace
NPC Buy 0 Weight 10
NPC Sell 0 Weapon Level 4
Range 1 Defense 0
Slots 4 Refineable Yes
Attack 50 Min Equip Level 70
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Novice / Super novice / Swordman / Acolyte / Merchant / Knight / Priest / Blacksmith / Crusader / Monk / Alchemist
Equip Gender Both (Male and Female)
Trade restriction None
Description A hammer of noble valkyrie.
_______________________
MATK +50
_______________________
When equipped by Novice:
ATK +150, MATK +200
HIT +10
MaxHP +500, MaxSP +400
Decreases SP Consumption by 5%.
_______________________
For each Refine Level:
VIT +1
MaxHP +200
Perfect Dodge +1
Increases Attack Speed (decreases After Attack Delay by 1%).
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%.
_______________________
When equipped by Swordman:
MaxHP +500
MaxSP +100
_______________________
For each Refine Level:
VIT +1
_______________________
When equipped by Priest:
ATK +50
MATK +100
_______________________
For each Refine Level:
Increases Attack Speed (decreases After Attack Delay by 1%).
_______________________
When equipped by Monk:
MaxSP +200
Decreases SP Consumption by 5%.
_______________________
For each Refine Level:
Perfect Dodge +1
_______________________
When equipped by Merchant:
ATK +100
HIT +10
_______________________
For each 2 Refine Levels:
Decreases Variable Casting Time by 1%
_______________________
Type: Mace
Attack: 50
Weight: 10
Weapon Level: 4
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Merchant and Acolyte
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMatk,50;

6 if

7 (BaseJob

8 ==

9 Job_Novice)

10 {

11 bonus

12 bBaseAtk,150;

13 bonus

14 bMatk,200;

15 bonus

16 bUseSPrate,-5;

17 bonus

18 bHit,10;

19 bonus

20 bMaxHP,500+(200*.@r);

21 bonus

22 bMaxSP,400;

23 bonus

24 bVit,.@r;

25 bonus

26 bFlee2,.@r;

27 bonus

28 bAspdRate,.@r;

29 bonus

30 bVariableCastrate,-.@r/2;

31 }

32 if

33 (BaseClass

34 ==

35 Job_Swordman)

36 {

37 bonus

38 bVit,.@r;

39 bonus

40 bMaxHP,500;

41 bonus

42 bMaxSP,100;

43 }

44 if

45 (BaseJob

46 ==

47 Job_Priest)

48 {

49 bonus

50 bBaseAtk,50;

51 bonus

52 bMatk,100;

53 bonus

54 bAspdRate,.@r;

55 }

56 if

57 (BaseJob

58 ==

59 Job_Monk)

60 {

61 bonus

62 bMaxSP,200;

63 bonus

64 bUseSPrate,-5;

65 bonus

66 bFlee2,.@r;

67 }

68 if

69 (BaseClass

70 ==

71 Job_Merchant)

72 {

73 bonus

74 bBaseAtk,100;

75 bonus

76 bHit,10;

77 bonus

78 bVariableCastrate,-.@r/2;

79 }

Equip Script None
Unequip Script None