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| Item ID | 19104 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | YDragon_SkyWing | Credit Price | Not For Sale | |
| Name | Dragon Emperor's Wing | Type | Armor | |
| NPC Buy | 0 | Weight | 10 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 7 | |
| Slots | 0 | Refineable | No | |
| Attack | 0 | Min Equip Level | 50 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Middle Headgear | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A decorative item created from wings of ancient imperial dragon. _______________________ When equipped by Swordman classes: Decreases damage taken from Medium size monsters by 3% and Large size monsters by 5%. _______________________ When equipped by Magician classes: Decreases damage taken from all elemental attacks by 5%. _______________________ When equipped by Archer classes: Decreases Ranged Physical Damage by 10%. When equipped with Yellow Scarf: Increases Ranged Physical Damage by 10%. _______________________ When equipped by Acolyte classes: Increases Healing skills effectiveness by 10%. _______________________ When equipped by Thief classes: FLEE +10 Perfect Dodge +3 _______________________ When equipped by Merchant classes: Decreases damage taken from Normal monsters by 3% and Boss class by 5%. _______________________ When equipped by Novice, Taekwon, Ninja and Gunslinger classes: MaxHP +1000 MaxSP +100 _______________________ Type: Headgear Defense: 7 Position: Middle Weight: 10 Armor Level: 1 Refineable: No _______________________ Requirement: Base Level 50 |
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| Item Use Script |
1 if 2 (BaseClass 3 == 4 Job_Swordman) 5 { 6 bonus2 7 bSubSize,Size_Medium,3; 8 bonus2 9 bSubSize,Size_Large,5; 10 } 11 else 12 if 13 (BaseClass 14 == 15 Job_Mage) 16 bonus2 17 bSubEle,Ele_All,5; 18 else 19 if 20 (BaseClass 21 == 22 Job_Archer) 23 bonus 24 bLongAtkDef,10; 25 else 26 if 27 (BaseClass 28 == 29 Job_Acolyte) 30 bonus 31 bHealPower,10; 32 else 33 if 34 (BaseClass 35 == 36 Job_Thief) 37 { 38 bonus 39 bFlee,10; 40 bonus 41 bFlee2,3; 42 } 43 else 44 if 45 (BaseClass 46 == 47 Job_Merchant) 48 { 49 bonus2 50 bSubClass,Class_Normal,3; 51 bonus2 52 bSubClass,Class_Boss,5; 53 } 54 else 55 if 56 (BaseClass 57 == 58 Job_Novice 59 || 60 BaseClass 61 == 62 Job_Taekwon 63 || 64 Class 65 == 66 Job_Ninja 67 || 68 Class 69 == 70 Job_Gunslinger) 71 { 72 bonus 73 bMaxHP,1000; 74 bonus 75 bMaxSP,100; 76 } |
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| Equip Script | None | |||
| Unequip Script | None | |||