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Dragon Emperor's Wing Item ID# 19104 (YDragon_SkyWing)

Item ID 19104 For Sale No
Identifier YDragon_SkyWing Credit Price Not For Sale
Name Dragon Emperor's Wing Type Armor
NPC Buy 0 Weight 10
NPC Sell 0 Weapon Level 0
Range 0 Defense 7
Slots 0 Refineable No
Attack 0 Min Equip Level 50
MATK 0 Max Equip Level None
Equip Locations Middle Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A decorative item created from wings of ancient imperial dragon.
_______________________
When equipped by Swordman classes:
Decreases damage taken from Medium size monsters by 3% and Large size monsters by 5%.
_______________________
When equipped by Magician classes:
Decreases damage taken from all elemental attacks by 5%.
_______________________
When equipped by Archer classes:
Decreases Ranged Physical Damage by 10%.
When equipped with Yellow Scarf:
Increases Ranged Physical Damage by 10%.
_______________________
When equipped by Acolyte classes:
Increases Healing skills effectiveness by 10%.
_______________________
When equipped by Thief classes:
FLEE +10
Perfect Dodge +3
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When equipped by Merchant classes:
Decreases damage taken from Normal monsters by 3% and Boss class by 5%.
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When equipped by Novice, Taekwon, Ninja and Gunslinger classes:
MaxHP +1000
MaxSP +100
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Type: Headgear
Defense: 7
Position: Middle
Weight: 10
Armor Level: 1
Refineable: No
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Requirement:
Base Level 50
Item Use Script

1 if

2 (BaseClass

3 ==

4 Job_Swordman)

5 {

6 bonus2

7 bSubSize,Size_Medium,3;

8 bonus2

9 bSubSize,Size_Large,5;

10 }

11 else

12 if

13 (BaseClass

14 ==

15 Job_Mage)

16 bonus2

17 bSubEle,Ele_All,5;

18 else

19 if

20 (BaseClass

21 ==

22 Job_Archer)

23 bonus

24 bLongAtkDef,10;

25 else

26 if

27 (BaseClass

28 ==

29 Job_Acolyte)

30 bonus

31 bHealPower,10;

32 else

33 if

34 (BaseClass

35 ==

36 Job_Thief)

37 {

38 bonus

39 bFlee,10;

40 bonus

41 bFlee2,3;

42 }

43 else

44 if

45 (BaseClass

46 ==

47 Job_Merchant)

48 {

49 bonus2

50 bSubClass,Class_Normal,3;

51 bonus2

52 bSubClass,Class_Boss,5;

53 }

54 else

55 if

56 (BaseClass

57 ==

58 Job_Novice

59 ||

60 BaseClass

61 ==

62 Job_Taekwon

63 ||

64 Class

65 ==

66 Job_Ninja

67 ||

68 Class

69 ==

70 Job_Gunslinger)

71 {

72 bonus

73 bMaxHP,1000;

74 bonus

75 bMaxSP,100;

76 }

Equip Script None
Unequip Script None