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Seraphim Coronet Item ID# 19138 (SeraphimCoronet)

Item ID 19138 For Sale No
Identifier SeraphimCoronet Credit Price Not For Sale
Name Seraphim Coronet Type Armor
NPC Buy 20 Weight 30
NPC Sell 10 Weapon Level 0
Range 0 Defense 0
Slots 0 Refineable No
Attack 0 Min Equip Level 70
MATK 0 Max Equip Level None
Equip Locations Middle Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A beautiful blue corolla decorated with feathers of Seraphim.
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STR +2
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For each 8 base INT:
ATK +5
Increases Healing skills effectiveness by 1%.
Increases Variable Casting Time by 1%.
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Base INT at least 108:
ATK +50
Increases Healing skills effectiveness by 5%.
Increases Variable Casting Time by 4%.
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Base INT at least 120:
ATK +125
Increases Healing skills effectiveness by 10%.
Increases Variable Casting Time by 6%.
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When equipped with Feather of Seraphim:
Increases Healing skills effectiveness by 5%.
Increases recovery amount gained from Healing skills and Restorative items by 5%.
Decreases damage taken from Players by 2%.
Decreases Variable Casting Time of Coluseo Heal by 100%.
Prevents Confuse and Bleeding status.
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For each 8 base INT:
Decreases Variable Casting Time by 1%.
_______________________
Base INT at least 108:
Decreases Variable Casting Time by 4%.
Increases Healing skills effectiveness by 10%.
Increases recovery amount gained from Healing skills and Restorative items by 10%.
Decreases damage taken from Players by 2%.
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Base INT at least 120:
Decreases Variable Casting Time by 6%.
Increases Healing skills effectiveness by 15%.
Increases recovery amount gained from Healing skills and Restorative items by 15%.
Decreases damage taken from Players by 4%.
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Type: Headgear
Defense: 0
Position: Middle
Weight: 30
Armor Level: 1
Refineable: No
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Requirement:
Base Level 70
Item Use Script

1 bonus

2 bStr,2;

3 .@int

4 =

5 readparam(bInt);

6 bonus

7 bBaseAtk,(.@int/8)*5;

8 bonus

9 bHealPower,.@int/8;

10 bonus

11 bVariableCastrate,.@int/8;

12 if

13 (.@int

14 =108)

15 {

16 bonus

17 bBaseAtk,50;

18 bonus

19 bHealPower,5;

20 bonus

21 bVariableCastrate,4;

22 }

23 if

24 (.@int

25 =120)

26 {

27 bonus

28 bBaseAtk,125;

29 bonus

30 bHealPower,10;

31 bonus

32 bVariableCastrate,6;

33 }

Equip Script None
Unequip Script None