Please rotate your device to Portrait for the best experience.
Every account created pushes the meter forward.
| Item ID | 19337 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Hat_of_Goggle | Credit Price | Not For Sale | |
| Name | Goggle Hat | Type | Armor | |
| NPC Buy | 20 | Weight | 50 | |
| NPC Sell | 10 | Weapon Level | 0 | |
| Range | 0 | Defense | 2 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 40 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Upper Headgear | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A pair of safety glasses which helps you during your activities in Heart Hunter Base. It will also be useful for collecting training data. _______________________ Decreases damage taken from Poison elemental attacks by 10%. _______________________ Increases Damage against monsters in Heart Hunter Base by 5%. _______________________ Decreases damage taken from Heart Hunter Base monsters by 5%. _______________________ Refine Level +5: Increases Damage against monsters in Heart Hunter Base by additional 10%. Decreases damage taken from Heart Hunter Base monsters by additional 10%. _______________________ Refine Level +7: Increases Damage against monsters in Heart Hunter Base by additional 15%. Decreases damage taken from Heart Hunter Base monsters by additional 15%. _______________________ Refine Level +8: Decreases damage taken from Poison elemental attacks by additional 15%. _______________________ Refine Level +9: Increases Damage against monsters in Heart Hunter Base by additional 20%. Decreases damage taken from Heart Hunter Base monsters by additional 20%. _______________________ Type: Headgear Defense: 2 Position: Upper Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 40 |
|||
| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus2 5 bSubEle,Ele_Poison,10; 6 if 7 (.@r 8 7) 9 .@a 10 = 11 15; 12 else 13 if 14 (.@r 15 9) 16 .@a 17 = 18 30; 19 else 20 if 21 (.@r 22 =9) 23 .@a 24 = 25 50; 26 if 27 (.@r 28 =8) 29 bonus2 30 bSubEle,Ele_Poison,15; 31 bonus2 32 bAddRace2,RC2_HEARTHUNTER,.@a; 33 bonus2 34 bMagicAddRace2,RC2_HEARTHUNTER,.@a; 35 bonus2 36 bSubRace2,RC2_HEARTHUNTER,.@a; |
|||
| Equip Script | None | |||
| Unequip Script | None | |||