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Circlet of Phoenix Item ID# 19343 (Circlet_Of_Phoenix)

Item ID 19343 For Sale No
Identifier Circlet_Of_Phoenix Credit Price Not For Sale
Name Circlet of Phoenix Type Armor
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 0
Range 0 Defense 18
Slots 0 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A bird-shaped crown that revives many times.
It is said that those who wear it have blessings.
_______________________
MDEF +15
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MaxHP +10%
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Decreases Variable Casting Time by 10%.
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Increases damage of Overbrand by 10%.
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Decreases Fixed Casting Time of Overbrand by 100%.
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When Level 5 King's Grace is learned:
Decreases Variable Casting Time of Inspiration by 2 seconds.
Decreases Inspiration skill cooldown by 10 seconds.
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When Level 5 Moon Slasher is learned:
Decreases Variable Casting Time of Overbrand by 1 second.
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When Level 5 Moon Slasher is learned:
MaxHP +10%, MaxSP +10%
DEF +150, MDEF +15
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Refine Level +7:
Decreases Variable Casting Time by 5%.
Increases damage of Overbrand by 15%.
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Refine Level +9:
Decreases Variable Casting Time by additional 5%.
Increases damage of Overbrand by additional 25%.
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Refine Level +10:
Ignores physical defense of all enemies by 100%.
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Type: Headgear
Defense: 18
Position: Upper
Weight: 100
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 .@mdef

5 =

6 15;

7 .@hp

8 =

9 10;

10 .@dmg

11 =

12 10;

13 .@cast

14 =

15 -10;

16 bonus2

17 bFixedCastrate,"LG_OVERBRAND",-100;

18 if

19 (.@r

20 =7)

21 {

22 .@cast

23 -=

24 5;

25 .@dmg

26 +=

27 15;

28 if

29 (.@r

30 =9)

31 {

32 .@cast

33 -=

34 5;

35 .@dmg

36 +=

37 25;

38 if

39 (.@r

40 =10)

41 {

42 bonus

43 bIgnoreDefRace,RC_All;

44 }

45 }

46 }

47 if

48 (getskilllv("LG_KINGS_GRACE")

49 =5)

50 {

51 bonus2

52 bSkillCooldown,"LG_INSPIRATION",-10000;

53 bonus2

54 bSkillVariableCast,"LG_INSPIRATION",-2000;

55 }

56 if

57 (getskilllv("LG_MOONSLASHER")

58 =5)

59 {

60 bonus2

61 bSkillVariableCast,"LG_OVERBRAND",-1000;

62 }

63 if

64 (getskilllv("LG_FORCEOFVANGUARD")

65 =5)

66 {

67 .@hp

68 +=

69 10;

70 .@mdef

71 +=

72 15;

73 bonus

74 bMaxSPrate,10;

75 bonus

76 bDef,150;

77 }

78 bonus

79 bMdef,.@mdef;

80 bonus

81 bMaxHPrate,.@hp;

82 bonus2

83 bSkillAtk,"LG_OVERBRAND",.@dmg;

84 bonus

85 bVariableCastrate,.@cast;

Equip Script None
Unequip Script None