Please rotate your device to Portrait for the best experience.
Every account created pushes the meter forward.
| Item ID | 19407 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Work_Cap | Credit Price | Not For Sale | |
| Name | Work Cap | Type | Armor | |
| NPC Buy | 200 | Weight | 100 | |
| NPC Sell | 100 | Weapon Level | 0 | |
| Range | 0 | Defense | 18 | |
| Slots | 0 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Upper Headgear | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A hat used by mechanics at work. It is highly convenient and is also used in fashion. _______________________ MDEF +15 VIT +10 _______________________ Increases damage of Axe Tornado by 20%. _______________________ Decreases Variable Casting Time of Greed by 100%. _______________________ When FAW Magic Decoy is Level 5: Increases Physical Damage against enemies of Boss class by 50%. _______________________ When Axe Boomerang is Level 5: ATK +100 _______________________ When Magma Eruption is Level 5: Random chance a defeated monster will drop 3 Carat Diamond. _______________________ Refine Level +7: Increases Axe Tornado damage by additional 30%. _______________________ Refine Level +9: Increases Axe Tornado damage by additional 50%. _______________________ Refine Level +10: Bypass 100% of hard defense of Normal, Boss and Demi-Human race when performing a physical attacks. _______________________ Type: Headgear Defense: 18 Position: Upper Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 100 |
|||
| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bMdef,15; 6 bonus 7 bVit,10; 8 bonus2 9 bSkillAtk,"NC_AXETORNADO",20; 10 bonus2 11 bVariableCastrate,"BS_GREED",-100; 12 if 13 (getskilllv("NC_MAGICDECOY") 14 = 15 5) 16 bonus2 17 bAddClass,Class_Boss,50; 18 if 19 (getskilllv("NC_AXEBOOMERANG") 20 = 21 5) 22 bonus 23 bBaseAtk,100; 24 if 25 (getskilllv("NC_MAGMA_ERUPTION") 26 = 27 5) 28 bonus2 29 bAddMonsterDropItem,732,10; 30 if 31 (.@r 32 =7) 33 bonus2 34 bSkillAtk,"NC_AXETORNADO",30; 35 if 36 (.@r 37 =9) 38 bonus2 39 bSkillAtk,"NC_AXETORNADO",50; 40 if 41 (.@r 42 =10) 43 bonus 44 bIgnoreDefRace,RC_All; |
|||
| Equip Script | None | |||
| Unequip Script | None | |||