Please rotate your device to Portrait for the best experience.
Every account created pushes the meter forward.
| Item ID | 2053 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Variant_Staff | Credit Price | Not For Sale | |
| Name | Abyss Staff | Type | Weapon - Two-Handed Staff | |
| NPC Buy | 0 | Weight | 240 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 1 | Defense | 0 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 120 | Min Equip Level | 165 | |
| MATK | 270 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | Upper / Third / Third Upper / Third Baby | |||
| Equippable Jobs | Novice / Super novice / Priest / Wizard | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A weapon that has been transformed by the magical power of a stranger. Even if they look the same, their performance is different. _______________________ MATK +270 _______________________ Decreases damage taken from Players by 30%. _______________________ For each Refine Level: Increases Healing skills effectiveness by 2%. _______________________ Refine Level +7: ATK +5% Decreases damage taken from Players by 5%. _______________________ Refine Level +9: ATK +5% Decreases damage taken from Players by additional 5%. _______________________ When compounded with Labyrinth Doppelganger Card: Increases Attack Speed (decreases After Attack Delay by 10%). Increases Physical Damage against enemies of all elements by 10%. _______________________ When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases Damage against monsters of all elements by 15%. _______________________ Indestructible in battle _______________________ Type: Two-Handed Staff Attack: 120 Weight: 240 Weapon Level: 4 _______________________ Requirement: Base Level 165 Super Novice, 3rd Magician and 3rd Acolyte classes |
|||
| Item Use Script |
1 bonus2 2 bSubRace,RC_Player_Human,30; 3 .@r 4 = 5 getrefine(); 6 bonus 7 bHealPower,.@r*2; 8 if 9 (.@r 10 =7) 11 { 12 bonus 13 bMatkRate,5; 14 bonus2 15 bSubRace,RC_Player_Human,5; 16 } 17 if 18 (.@r 19 =9) 20 { 21 bonus 22 bMatkRate,5; 23 bonus2 24 bSubRace,RC_Player_Human,5; 25 } 26 bonus 27 bUnbreakableWeapon; |
|||
| Equip Script | None | |||
| Unequip Script | None | |||