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Enforcer Cape Item ID# 20800 (Enforcer_cape)

Item ID 20800 For Sale No
Identifier Enforcer_cape Credit Price Not For Sale
Name Enforcer Cape Type Armor
NPC Buy 20 Weight 30
NPC Sell 10 Weapon Level 0
Range 0 Defense 18
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Garment
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description Soaked with blood, this manteau releases terrible aura.
_______________________
MDEF +10
_______________________
Decreases After Skill Delay by 5%.
_______________________
If mastered Level 5 Cross Impact:
Increases damage of Cross Impact by 5%.
_______________________
If mastered Level 5 Grim Tooth:
Increases damage of Grim Tooth by 50%.
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If mastered Level 10 Soul Breaker:
Increases damage of Soul Breaker by 50%.
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Refine Level +7:
Decreases After Skill Delay by 3%.

For each Base Level:
Increases damage of Grim Tooth by 1%.

For each 3 Base Level:
Increases damage of Soul Breaker by 1%.

For each 30 Base Level:
Increases damage of Cross Impact by 1%.
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Refine Level +9:
MaxSP +5%
Decreases After Skill Delay by 3%.
_______________________
When equipped by Guillotine Cross class:
MaxHP +15%
Decreases damage taken from Ranged Physical Damage by 20%.

Refine Level of Enforcer Manteau is +7 or higher:
MaxHP +5%
Decreases damage taken from Ranged Physical Damage by 15%.
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When equipped by Guillotine Cross class:
When equipped with Rectangular Large Sleeve or Horn Card:
Increases damage taken from Ranged Physical Damage by 35%.
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Type: Garment
Defense: 18
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMdef,10;

6 if

7 (getskilllv("AS_GRIMTOOTH")

8 ==

9 5)

10 {

11 bonus2

12 bSkillAtk,"AS_GRIMTOOTH",50;

13 }

14 if

15 (getskilllv("GC_CROSSIMPACT")

16 ==

17 5)

18 {

19 bonus2

20 bSkillAtk,"GC_CROSSIMPACT",5;

21 }

22 if

23 (getskilllv("ASC_BREAKER")

24 ==

25 10)

26 {

27 bonus2

28 bSkillAtk,"ASC_BREAKER",50;

29 }

30 if

31 (.@r

32 =7)

33 {

34 .@delay

35 +=

36 3;

37 bonus2

38 bSkillAtk,"AS_GRIMTOOTH",BaseLevel;

39 bonus2

40 bSkillAtk,"ASC_BREAKER",BaseLevel/3;

41 bonus2

42 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30;

43 }

44 if

45 (.@r

46 =9)

47 {

48 .@delay

49 +=

50 3;

51 bonus

52 bMaxSPrate,5;

53 }

54 bonus

55 bDelayrate,-.@delay;

56 if

57 (eaclass()&EAJL_THIRD

58 &&

59 BaseJob

60 ==

61 Job_Assassin)

62 {

63 if

64 (.@r

65 =

66 7)

67 {

68 bonus

69 bMaxHPrate,20;

70 bonus

71 bLongAtkDef,35;

72 }

73 else

74 {

75 bonus

76 bMaxHPrate,15;

77 bonus

78 bLongAtkDef,20;

79 }

80 }

Equip Script None
Unequip Script None