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Yoichi's Shawl Item ID# 20816 (Yoichi_Muffler)

Item ID 20816 For Sale No
Identifier Yoichi_Muffler Credit Price Not For Sale
Name Yoichi's Shawl Type Armor
NPC Buy 0 Weight 30
NPC Sell 0 Weapon Level 0
Range 0 Defense 18
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Garment
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A shoulder strap that a certain bow master usually used.
I feel that I can clearly see things in the distance.
_______________________
MDEF +10
_______________________
Increases Attack Speed (decreases After Attack Delay by 5%).
_______________________
When Level 10 Aimed Bolt is learned:
Increases damage of Aimed Bolt by 5%.
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When Level 5 Sharp Shooting is learned:
Increases damage of Sharp Shooting by 60%.
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When Level 5 Blitz Beat is learned:
Increases damage of Blitz Beat by 15%.
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Refine Level +7:
Increases Attack Speed (decreases After Attack Delay by additional 3%).

For each 3 Base Level:
Increases damage of Sharp Shooting by additional 1%.

For each 5 Base Level:
Increases damage of Blitz Beat by additional 1%.

For each 30 Base Level:
Increases damage of Aimed Bolt by additional 1%.
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Refine Level +9:
Increases Attack Speed (decreases After Attack Delay by additional 3%).
MaxSP +5%
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When equipped by Ranger:
When equipped with Rectangular Large Sleeve:
Increases damage taken from ranged physical attacks by 35%.

When equipped with Horn Card:
Increases damage taken from ranged physical attacks by additional 35%.
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Type: Garment
Defense: 18
Weight: 30
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMdef,10;

6 bonus

7 bAspdRate,5;

8 if

9 (getskilllv("RA_AIMEDBOLT")

10 ==

11 10)

12 bonus2

13 bSkillAtk,"RA_AIMEDBOLT",5;

14 if

15 (getskilllv("SN_SHARPSHOOTING")

16 ==

17 5)

18 bonus2

19 bSkillAtk,"SN_SHARPSHOOTING",60;

20 if

21 (getskilllv("HT_BLITZBEAT")

22 ==

23 5)

24 bonus2

25 bSkillAtk,"HT_BLITZBEAT",15;

26 if

27 (Class

28 ==

29 Job_Ranger)

30 {

31 bonus

32 bMaxHPrate,5;

33 bonus

34 bLongAtkDef,20;

35 if

36 (.@r

37 =7)

38 {

39 bonus

40 bLongAtkDef,15;

41 bonus

42 bMaxHPrate,5;

43 }

44 }

45 if

46 (.@r

47 =7)

48 {

49 bonus

50 bAspdRate,3;

51 bonus2

52 bSkillAtk,"SN_SHARPSHOOTING",(BaseLevel/3);

53 bonus2

54 bSkillAtk,"HT_BLITZBEAT",(BaseLevel/5);

55 bonus2

56 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/30);

57 }

58 if

59 (.@r

60 =9)

61 {

62 bonus

63 bAspdRate,3;

64 bonus

65 bMaxSPrate,5;

66 }

Equip Script None
Unequip Script None