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Fairy of Eden Item ID# 20991 (Fairy_Of_Eden)

Item ID 20991 For Sale No
Identifier Fairy_Of_Eden Credit Price Not For Sale
Name Fairy of Eden Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 40
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Garment
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description Wings made with the image of a fairy flying in the Garden of Eden.
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Decreases damage received from Normal and Boss class monsters by 5%.
Decreases damage received from Players by 5%.
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For each Refine Level:
Increases Attack Speed (decreases After Attack Delay by 1%).
Increases Magical Damage by 2%.
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Refine Level +6:
All Basic Stats +10
Prevents knock-back effect.
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Refine Level +8:
Enables the use of Level 1 Energy Coat.
When Level 1 Energy Coat is learned.
DEF +300, MDEF +15
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If the Fairy of Eden's Grade is D or higher:
For each Refine Level:
Decreases damage taken from Ghost elemental attacks by 2%.

Refine Level +10:
INT +25
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When equipped with Garden of Eden:
MaxHP +50%
Increases movement speed.
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When equipped with Liberation of Truth:
Increases Attack Speed (decreases After Attack Delay by 10%).
Decreases After Skill Delay by 25%.
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When equipped with Wizard of Veritas Card:
INT +40
Enables its user to detect hidden enemies.
When equipped by Warlock classes:
For each Base Level:
Increases damage of Sighttrasher by 6%.
When using Sighttrasher, there is a chance to auto-cast Level 1 Sight.
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When equipped with Symbol of Eden:
Decreases damage taken from Neutral elemental attacks by 10%.
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When this item is unequipped, cancels the effects of Energy Coat.
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Graphics are reflected in the character.
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Type: Garment
Defense: 40
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus2

5 bSubClass,Class_Normal,5;

6 bonus2

7 bSubClass,Class_Boss,5;

8 bonus2

9 bSubRace,RC_Player_Human,5;

10 bonus2

11 bSubRace,RC_Player_Doram,5;

12 bonus

13 bAspdRate,.@r;

14 bonus

15 bMatkRate,2*.@r;

16 if

17 (.@r

18 =6)

19 {

20 bonus

21 bAllStats,10;

22 bonus

23 bNoKnockback;

24 }

25 if

26 (.@r

27 =8)

28 {

29 if

30 (getskilllv("MG_ENERGYCOAT")

31 ==

32 1)

33 {

34 bonus

35 bDef,300;

36 bonus

37 bMdef,15;

38 }

39 skill

40 "MG_ENERGYCOAT",1;

41 }

Equip Script None
Unequip Script

1 sc_end

2 SC_ENERGYCOAT;