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Booster Shoes Item ID# 22195 (Booster_shoes)

Item ID 22195 For Sale No
Identifier Booster_shoes Credit Price Not For Sale
Name Booster Shoes Type Armor
NPC Buy 20 Weight 80
NPC Sell 10 Weapon Level 0
Range 0 Defense 30
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Footgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description Shoes that has the effect of temporarily enhancing the ability by stimulating the nerves of the foot.
The improvement effect changes according to the ability of the person who wears it.
_______________________
MaxHP +10%
MaxSP +10%
MDEF +10
_______________________
Decreases damage taken from Players by 5%
_______________________
Base STR at least 125:
Refine Level +7:
ATK +90

Refine Level +9:
Additional ATK +90
_______________________
Base AGI at least 125:
Refine Level +7:
ASPD +2

Refine Level +9:
Additional ASPD +2
_______________________
Base VIT at least 125:
Refine Level +7:
MaxHP +12%

Refine Level +9:
Additional MaxHP +12%
_______________________
Base INT at least 125:
Refine Level +7:
MATK +120

Refine Level +9:
Additional MATK +120
_______________________
Base DEX at least 125:
Refine Level +7:
Increases Ranged Physical Damage by 10%

Refine Level +9:
Increases Ranged Physical Damage by additional 10%
_______________________
Base LUK at least 125:
Refine Level +7:
Increases Critical Damage by 20%

Refine Level +9:
Increases Critical Damage by additional 20%
_______________________
Type: Shoes
Defense: 30
Weight: 80
Armor Level: 1
_______________________
Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMdef,10;

6 bonus

7 bMaxHPrate,10;

8 bonus

9 bMaxSPrate,10;

10 bonus2

11 bSubRace,RC_Player_Human,5;

12 if

13 (.@r

14 =7)

15 {

16 if

17 (readparam(bStr)

18 =125)

19 bonus

20 bBaseAtk,90;

21 if

22 (readparam(bAgi)

23 =125)

24 bonus

25 bAspd,2;

26 if

27 (readparam(bVit)

28 =125)

29 bonus

30 bMaxHPrate,12;

31 if

32 (readparam(bInt)

33 =125)

34 bonus

35 bMatk,120;

36 if

37 (readparam(bDex)

38 =125)

39 bonus

40 bLongAtkRate,10;

41 if

42 (readparam(bLuk)

43 =125)

44 bonus

45 bCritAtkRate,20;

46 }

47 if

48 (.@r

49 =9)

50 {

51 if

52 (readparam(bStr)

53 =125)

54 bonus

55 bBaseAtk,90;

56 if

57 (readparam(bAgi)

58 =125)

59 bonus

60 bAspd,2;

61 if

62 (readparam(bVit)

63 =125)

64 bonus

65 bMaxHPrate,12;

66 if

67 (readparam(bInt)

68 =125)

69 bonus

70 bMatk,120;

71 if

72 (readparam(bDex)

73 =125)

74 bonus

75 bLongAtkRate,10;

76 if

77 (readparam(bLuk)

78 =125)

79 bonus

80 bCritAtkRate,20;

81 }

Equip Script None
Unequip Script None