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| Item ID | 22195 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Booster_shoes | Credit Price | Not For Sale | |
| Name | Booster Shoes | Type | Armor | |
| NPC Buy | 20 | Weight | 80 | |
| NPC Sell | 10 | Weapon Level | 0 | |
| Range | 0 | Defense | 30 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Footgear | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
Shoes that has the effect of temporarily enhancing the ability by stimulating the nerves of the foot. The improvement effect changes according to the ability of the person who wears it. _______________________ MaxHP +10% MaxSP +10% MDEF +10 _______________________ Decreases damage taken from Players by 5% _______________________ Base STR at least 125: Refine Level +7: ATK +90 Refine Level +9: Additional ATK +90 _______________________ Base AGI at least 125: Refine Level +7: ASPD +2 Refine Level +9: Additional ASPD +2 _______________________ Base VIT at least 125: Refine Level +7: MaxHP +12% Refine Level +9: Additional MaxHP +12% _______________________ Base INT at least 125: Refine Level +7: MATK +120 Refine Level +9: Additional MATK +120 _______________________ Base DEX at least 125: Refine Level +7: Increases Ranged Physical Damage by 10% Refine Level +9: Increases Ranged Physical Damage by additional 10% _______________________ Base LUK at least 125: Refine Level +7: Increases Critical Damage by 20% Refine Level +9: Increases Critical Damage by additional 20% _______________________ Type: Shoes Defense: 30 Weight: 80 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bMdef,10; 6 bonus 7 bMaxHPrate,10; 8 bonus 9 bMaxSPrate,10; 10 bonus2 11 bSubRace,RC_Player_Human,5; 12 if 13 (.@r 14 =7) 15 { 16 if 17 (readparam(bStr) 18 =125) 19 bonus 20 bBaseAtk,90; 21 if 22 (readparam(bAgi) 23 =125) 24 bonus 25 bAspd,2; 26 if 27 (readparam(bVit) 28 =125) 29 bonus 30 bMaxHPrate,12; 31 if 32 (readparam(bInt) 33 =125) 34 bonus 35 bMatk,120; 36 if 37 (readparam(bDex) 38 =125) 39 bonus 40 bLongAtkRate,10; 41 if 42 (readparam(bLuk) 43 =125) 44 bonus 45 bCritAtkRate,20; 46 } 47 if 48 (.@r 49 =9) 50 { 51 if 52 (readparam(bStr) 53 =125) 54 bonus 55 bBaseAtk,90; 56 if 57 (readparam(bAgi) 58 =125) 59 bonus 60 bAspd,2; 61 if 62 (readparam(bVit) 63 =125) 64 bonus 65 bMaxHPrate,12; 66 if 67 (readparam(bInt) 68 =125) 69 bonus 70 bMatk,120; 71 if 72 (readparam(bDex) 73 =125) 74 bonus 75 bLongAtkRate,10; 76 if 77 (readparam(bLuk) 78 =125) 79 bonus 80 bCritAtkRate,20; 81 } |
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| Equip Script | None | |||
| Unequip Script | None | |||