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Traveler Shoes Item ID# 22198 (Traveler_Shoes)

Item ID 22198 For Sale No
Identifier Traveler_Shoes Credit Price Not For Sale
Name Traveler Shoes Type Armor
NPC Buy 20 Weight 50
NPC Sell 10 Weapon Level 0
Range 0 Defense 15
Slots 0 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Footgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description Shoes fit for a traveler with much work to be done.
_______________________
MDEF +15
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MaxHP +3%,
MaxSP +3%
MATK +2%
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Increases Neutral elemental magical damage by 2%.
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For each Level of Swing Dance:
All Basic Stats +1
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For each Level of Harmonize:
Increases Attack Speed (decreases After Attack Delay by 4%).
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For each Level of Frigg's Song:
MaxHP +2%
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For each Level of Gloomy Shyness:
Increases damage of Metallic Sound by 10% and reduces casting time of Metallic Sound by 10%.
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If user learned Level 1 Deep Sleep Lullaby, has a chance of inflicting Sleep status on an enemy when dealing magical damage.

For each Level of Deep Sleep Lullaby:
Increases the chance of inflicting Sleep status.
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Refine Level +5:
Additional MaxHP/MaxSP +7%,
additional MATK +3%,
Increases Neutral elemental magical damage by additional 3%.
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Refine Level +7:
Additional MaxHP/MaxSP +10%,
additional MATK +5%,
Increases Neutral elemental magical damage by additional 5%.
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Type: Shoes
Defense: 15
Weight: 50
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 bonus

2 bMdef,15;

3 bonus

4 bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));

5 bonus

6 bMaxSPrate,3;

7 bonus

8 bMatkRate,2;

9 bonus2

10 bMagicAddEle,Ele_Neutral,5;

11 bonus

12 bAllStats,getskilllv("WA_SWING_DANCE");

13 bonus

14 bAspdRate,4*getskilllv("MI_HARMONIZE");

15 bonus2

16 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");

17 bonus2

18 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");

19 bonus3

20 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;

21 .@r

22 =

23 getrefine();

24 if

25 (.@r

26 =5)

27 {

28 bonus

29 bMaxHPrate,7;

30 bonus

31 bMaxSPrate,7;

32 bonus

33 bMatkRate,3;

34 bonus2

35 bMagicAddEle,Ele_Neutral,3;

36 }

37 if

38 (.@r

39 =7)

40 {

41 bonus

42 bMaxHPrate,10;

43 bonus

44 bMaxSPrate,10;

45 bonus

46 bMatkRate,5;

47 bonus2

48 bMagicAddEle,Ele_Neutral,5;

49 }

Equip Script None
Unequip Script None