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| Item ID | 26007 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Spectral_Spear_IL | Credit Price | Not For Sale | |
| Name | Illusion Spectral Spear | Type | Weapon - Two-Handed Spear | |
| NPC Buy | 20 | Weight | 200 | |
| NPC Sell | 10 | Weapon Level | 4 | |
| Range | 3 | Defense | 0 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 240 | Min Equip Level | 99 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | None | |||
| Equippable Jobs | Swordman / Knight / Crusader | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul. _______________________ Increases Physical Damage against enemies of Shadow element, Demon and Undead race by 20%. _______________________ Decreases damage taken from Shadow element, Demon and Undead race by 10%. _______________________ For each 2 Refine Levels: Increases Physical Damage against enemies of Shadow element, Demon and Undead race by additional 3%. Decreases damage taken from Shadow element, Demon and Undead race by additional 3%. Restores 1 SP when defeating target with melee physical attacks. _______________________ Gains 50 HP when defeating target with melee physical attacks. _______________________ Random chance to inflict Confuse status on wielder when dealing physical damage. _______________________ When equipped with Illusion Shoes: Increases Attack Speed (decreases After Attack Delay by 8%). Refine Level of Illusion Spectral Spear and Illusion Shoes each is +7 or higher: Increases damage of Banishing Point by 20%. Total Refine Level of entire set at least +18: Increases Ranged Physical Damage by 10%. Total Refine Level of entire set at least +22: Increases damage of Banishing Point by 30%. _______________________ Type: Two-Handed Spear Attack: 240 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 99 Swordman classes |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 .@val 5 = 6 3*(.@r/2); 7 bonus2 8 bSubRace,RC_Undead,10+.@val; 9 bonus2 10 bSubRace,RC_Demon,10+.@val; 11 bonus2 12 bSubEle,Ele_Dark,10+.@val; 13 bonus2 14 bAddEle,Ele_Dark,20+.@val; 15 bonus2 16 bAddEle,Ele_Undead,20+.@val; 17 bonus2 18 bAddRace,RC_Demon,20+.@val; 19 bonus 20 bHPGainValue,50; 21 bonus 22 bSPGainValue,(.@r/2); 23 bonus2 24 bAddEff2,Eff_Confusion,1000; |
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| Equip Script | None | |||
| Unequip Script | None | |||