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| Item ID | 28141 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | G_Knight_BattleAxe | Credit Price | Not For Sale | |
| Name | Guardian Knight Battle Axe | Type | Weapon - Two-Handed Axe | |
| NPC Buy | 0 | Weight | 500 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 1 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 270 | Min Equip Level | 170 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | Third / Third Upper / Third Baby | |||
| Equippable Jobs | Blacksmith | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A huge two-handed axe used by Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himelmez. _______________________ Indestructible in battle _______________________ ATK +5% _______________________ Decreases damage taken from Medium and Large size by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Axe Tornado and Magma Eruption by 20%. Decreases Axe Tornado skill cooldown by 1 second. _______________________ Refine Level +11: Increases Physical Damage against enemies of Undead and Angel race by 20%. _______________________ When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds. _______________________ Total Refine Level of entire set at least +30: Increases Physical Damage against enemies of Holy and Undead elemental by 20%. _______________________ Type: Two-Handed Axe Attack: 270 Weight: 500 Weapon Level: 4 _______________________ Requirement: Base Level 170 Mechanic |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus2 5 bSubSize,Size_Medium,10; 6 bonus2 7 bSubSize,Size_Large,10; 8 bonus 9 bAtkRate,5; 10 bonus 11 bUnbreakableWeapon; 12 bonus 13 bLongAtkRate,.@r; 14 if 15 (.@r 16 =9) 17 { 18 bonus2 19 bSkillCooldown,"NC_AXETORNADO",-1000; 20 bonus2 21 bSkillAtk,"NC_AXETORNADO",20; 22 bonus2 23 bSkillAtk,"NC_MAGMA_ERUPTION",20; 24 if 25 (.@r 26 =11) 27 { 28 bonus2 29 bAddRace,RC_Undead,20; 30 bonus2 31 bAddRace,RC_Angel,20; 32 } 33 } |
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| Equip Script | None | |||
| Unequip Script | None | |||