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Abyss Rifle Item ID# 28249 (Variant_Rifle)

Item ID 28249 For Sale No
Identifier Variant_Rifle Credit Price Not For Sale
Name Abyss Rifle Type Weapon - Rifle
NPC Buy 0 Weight 85
NPC Sell 0 Weapon Level 4
Range 9 Defense 0
Slots 1 Refineable Yes
Attack 170 Min Equip Level 165
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Rebellion
Equip Gender Both (Male and Female)
Trade restriction None
Description A weapon that has been mutated by receiving the magical power of a stranger.
Even if they look the same, their performance is different.
_______________________
Decreases damage taken from Players by 30%.
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For each 10 base INT:
Increases damage of Hammer of God by 7%.
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Base INT at least 110:
Increases damage of Hammer of God by additional 30%.
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Refine Level +7:
ATK +5%
Decreases damage taken from Players by additional 5%.
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Refine Level +9:
ATK +5%
Decreases damage taken from Players by additional 5%.
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When compounded with Labyrinth Doppelganger Card:
Increases Attack Speed (decreases After Attack Delay by 10%).
ATK +10%
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When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases Damage against monsters of all elements by 15%.
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Indestructible in battle
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Type: Rifle
Attack: 170
Weight: 85
Weapon Level: 4
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Requirement:
Base Level 165
Rebellion
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bUnbreakableWeapon;

6 bonus2

7 bSubRace,RC_Player_Human,30;

8 bonus2

9 bSkillAtk,"RL_HAMMER_OF_GOD",7*(readparam(bInt)/10);

10 if

11 (readparam(bInt)

12 =110)

13 {

14 bonus2

15 bSkillAtk,"RL_HAMMER_OF_GOD",30;

16 }

17 if

18 (.@r

19 =7)

20 {

21 bonus2

22 bAddRace,RC_All,5;

23 bonus2

24 bSubRace,RC_Player_Human,5;

25 }

26 if

27 (.@r

28 =9)

29 {

30 bonus2

31 bAddRace,RC_All,5;

32 bonus2

33 bSubRace,RC_Player_Human,5;

34 }

Equip Script None
Unequip Script None