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| Item ID | 28252 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Variant_Launcher | Credit Price | Not For Sale | |
| Name | Abyss Grenade Gun | Type | Weapon - Grenade Launcher | |
| NPC Buy | 0 | Weight | 140 | |
| NPC Sell | 0 | Weapon Level | 4 | |
| Range | 9 | Defense | 0 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 210 | Min Equip Level | 165 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Two-Handed | |||
| Equip Upper | None | |||
| Equippable Jobs | Rebellion | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A weapon that has been mutated by receiving the magical power of a stranger. Even if they look the same, their performance is different. _______________________ Decreases damage taken from Players by 30%. _______________________ For each 10 base LUK: Increases damage of Dragon Tail by 7%. _______________________ Base LUK at least 110: Increases damage of Dragon Tail by additional 30%. _______________________ Refine Level +7: ATK +5% Decreases damage taken from Players by additional 5%. _______________________ Refine Level +9: ATK +5% Decreases damage taken from Players by additional 5%. _______________________ When compounded with Labyrinth Doppelganger Card: Increases Attack Speed (decreases After Attack Delay by 10%). ATK +10% _______________________ When equipped with Heavenly Order: Decreases damage taken from Players by additional 3%. Increases Damage against monsters of all elements by 15%. _______________________ Indestructible in battle _______________________ Type: Grenade Launcher Attack: 210 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 165 Rebellion |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 bonus 5 bUnbreakableWeapon; 6 bonus2 7 bSubRace,RC_Player_Human,30; 8 bonus2 9 bSkillAtk,"RL_D_TAIL",7*(readparam(bLuk)/10); 10 if 11 (readparam(bLuk) 12 =110) 13 { 14 bonus2 15 bSkillAtk,"RL_D_TAIL",30; 16 } 17 if 18 (.@r 19 =7) 20 { 21 bonus2 22 bAddRace,RC_All,5; 23 bonus2 24 bSubRace,RC_Player_Human,5; 25 } 26 if 27 (.@r 28 =9) 29 { 30 bonus2 31 bAddRace,RC_All,5; 32 bonus2 33 bSubRace,RC_Player_Human,5; 34 } |
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| Equip Script | None | |||
| Unequip Script | None | |||