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Rebellion's Scarf Item ID# 28484 (Scarf_Of_Rebellion)

Item ID 28484 For Sale No
Identifier Scarf_Of_Rebellion Credit Price Not For Sale
Name Rebellion's Scarf Type Armor
NPC Buy 20 Weight 40
NPC Sell 10 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable No
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Accessory Left/Right
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description The scarf of a gunman who killed the four great gun masters. It is said he felt great remorse after he finished killing, so much so that he destroyed his gun and vanished.
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ATK +5%
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Decreases Variable Casting Time by 10%.
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For each Level of Mass Spiral:
Increases Attack Speed (decreases After Attack Delay by 2%).
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Decreases the SP Consumption of Fire Dance by 5.
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For each Level of Fire Rain :
Decreases After Skill Delay by 1%.
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For each Level of Shattering Storm:
Decreases Hit Barrel skill cooldown by 4 seconds.
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For each Level of Shattering Storm:
Decreases Shattering Storm skill cooldown by 0.1 second.
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For each Level of Dragon Tail:
Increases Critical Damage by 3%.
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For each Level of Fire Rain:
Increases damage of Fire Rain by 5%.
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For each Level of Mass Spiral:
Increases damage of Mass Spiral by 5%.
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For each Level of Eternal Chain:
Increases damage of Quick Draw Shot by 5%
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For each Level of Shattering Storm:
Increases damage of Shattering Storm by 10%.
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For each Level of Fire Rain:
Decreases SP Consumption of Fire Rain by 4.
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For each Level of Mass Spiral:
Decreases SP Consumption of Mass Spiral by 2.
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1% chance of auto-casting Level 1 Dragon Tail on the target when performing a physical attack per Level of Dragon Tail known for 50 seconds when using Crimson Marker;
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Type: Accessory
Weight: 40
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 .@M

2 =

3 getskilllv("RL_MASS_SPIRAL");

4 .@F

5 =

6 getskilllv("RL_FIRE_RAIN");

7 .@S

8 =

9 getskilllv("RL_S_STORM");

10 .@D

11 =

12 getskilllv("RL_D_TAIL");

13 .@E

14 =

15 getskilllv("RL_E_CHAIN");

16 bonus

17 bAtkRate,5;

18 bonus

19 bAspdRate,2*.@M;

20 bonus

21 bVariableCastrate,-10;

22 bonus

23 bDelayrate,-(.@F);

24 bonus2

25 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S;

26 bonus2

27 bSkillCooldown,"RL_S_STORM",-100*.@S;

28 bonus

29 bCritAtkRate,3*.@D;

30 bonus2

31 bSkillAtk,"RL_FIRE_RAIN",5*.@F;

32 bonus2

33 bSkillAtk,"RL_MASS_SPIRAL",5*.@M;

34 bonus2

35 bSkillAtk,"RL_QD_SHOT",5*.@E;

36 bonus2

37 bSkillAtk,"RL_S_STORM",5*.@S;

38 bonus2

39 bSkillUseSP,"RL_FIREDANCE",10;

40 bonus2

41 bSkillUseSP,"RL_FIRE_RAIN",4*.@F;

42 bonus2

43 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M;

44 if

45 (.@D

46 0)

47 {

48 autobonus3

49 "{

50 .@a

51 =

52 getskilllv(\"RL_D_TAIL\");

53 bonus3

54 bAutoSpell,\"RL_D_TAIL\",.@a,10*(1+.@a);

55 }",1000,50000,"RL_C_MARKER","{

56 specialeffect2

57 EF_POTION_BERSERK;

58 }";

59 }

Equip Script None
Unequip Script None