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Elemental Origin Item ID# 28615 (Origin_Of_Elemental_J)

Item ID 28615 For Sale No
Identifier Origin_Of_Elemental_J Credit Price Not For Sale
Name Elemental Origin Type Weapon - Book
NPC Buy 0 Weight 80
NPC Sell 0 Weapon Level 4
Range 1 Defense 0
Slots 3 Refineable Yes
Attack 180 Min Equip Level 130
MATK 150 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Priest / Sage / Star Gladiator
Equip Gender Both (Male and Female)
Trade restriction None
Description A book that records the origin of all elements.
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MATK +150
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Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by 10%.
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Decreases Variable Casting Time of Psychic Wave by 3 seconds.
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Refine Level +7:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 15%.
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Refine Level +9:
Increases Magical Damage with Fire, Water, Wind, Earth and Neutral element by additional 20%.
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When equipped with Frontier Boots:
Decreases After Skill Delay by 20%.

Refine Level of Frontier Boots is +7 or higher:
For each Refine Level of Book of Origin:
Increases Magical Damage against monsters of Fire, Water, Wind and Earth elemental by 3%.
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Indestructible in battle
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Type: Book
Attack: 180
Weight: 80
Weapon Level: 4
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Requirement:
Base Level 130
Archbishop, Sorcerer and Star Emperor
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus2

5 bMagicAtkEle,Ele_Fire,10;

6 bonus2

7 bMagicAtkEle,Ele_Earth,10;

8 bonus2

9 bMagicAtkEle,Ele_Water,10;

10 bonus2

11 bMagicAtkEle,Ele_Wind,10;

12 bonus2

13 bMagicAtkEle,Ele_Neutral,10;

14 bonus2

15 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000;

16 if

17 (.@r

18 =7)

19 {

20 bonus2

21 bMagicAtkEle,Ele_Fire,15;

22 bonus2

23 bMagicAtkEle,Ele_Earth,15;

24 bonus2

25 bMagicAtkEle,Ele_Water,15;

26 bonus2

27 bMagicAtkEle,Ele_Wind,15;

28 bonus2

29 bMagicAtkEle,Ele_Neutral,15;

30 }

31 if

32 (.@r

33 =9)

34 {

35 bonus2

36 bMagicAtkEle,Ele_Fire,20;

37 bonus2

38 bMagicAtkEle,Ele_Earth,20;

39 bonus2

40 bMagicAtkEle,Ele_Water,20;

41 bonus2

42 bMagicAtkEle,Ele_Wind,20;

43 bonus2

44 bMagicAtkEle,Ele_Neutral,20;

45 }

Equip Script None
Unequip Script None