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Valkyrie Knife Item ID# 28717 (Valkyrie_Knife)

Item ID 28717 For Sale No
Identifier Valkyrie_Knife Credit Price Not For Sale
Name Valkyrie Knife Type Weapon - Dagger
NPC Buy 50 Weight 10
NPC Sell 25 Weapon Level 4
Range 1 Defense 0
Slots 4 Refineable Yes
Attack 50 Min Equip Level 70
MATK 50 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Novice / Super novice / Swordman / Mage / Archer / Merchant / Thief / Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard / Dancer / Soul Linker / Ninja / Kagerou / Oboro
Equip Gender Both (Male and Female)
Trade restriction None
Description A noble knife of Valkyrie.
It seems that even weak people can be treated.
_______________________
MATK +50
_______________________
When equipped by Novice:
ATK +100
MATK +150
MaxHP +300
MaxSP +300
Decreases SP Consumption by 5%.
Indestructible in battle

For each Refine Level:
INT +2
DEX +2
MaxHP +200
MaxSP +20
MATK +15
Critical +7
Increases Attack Speed (decreases After Attack Delay by 10%).
Increases Critical Damage by 1%.

For each Refine Level:
For each 10 base DEX:
Dex -1

Refine Level +7:
Decreases damage taken from Demi-Human race by 10%.
_______________________
When equipped by Mage:
For each Refine Level:
MaxHP +200
MaxSP +20

Refine Level +7:
Decreases damage taken from Demi-Human race by 10%.
_______________________
When equipped by Hunter:
MaxHP +200
Decreases SP Consumption by 5%.

For each Refine Level:
INT +2
DEX +2
_______________________
When equipped by Bard and Dancer:
ATK +100
Indestructible in battle

For each Refine Level:
Increases Attack Speed (decreases After Attack Delay by 10%).

For each Refine Level:
For each 10 base DEX:
DEX -1
_______________________
When equipped by Thief:
MATK +150
MaxSP +100

For each Refine Level:
Increases Critical Damage by 1%.
_______________________
Type: Dagger
Attack: 50
Weight: 10
Weapon Level: 4
_______________________
Requirement:
Base Level 70
Novice, Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja
Item Use Script

1 .@r

2 =

3 getrefine();

4 .@b

5 =

6 readparam(bDex)/10;

7 if

8 (BaseClass

9 ==

10 Job_Novice)

11 {

12 bonus

13 bMaxHP,300+(200*.@r);

14 bonus

15 bMaxSP,300+(20*.@r);

16 bonus

17 bBaseAtk,100;

18 bonus

19 bMatk,150+(15*.@r);

20 bonus

21 bUseSPrate,-5;

22 bonus

23 bUnbreakableWeapon;

24 bonus

25 bInt,2*.@r;

26 bonus

27 bDex,(2*.@r)-(.@r*.@b);

28 bonus

29 bCritical,7*.@r;

30 bonus

31 bAspdRate,10*.@r;

32 bonus

33 bCritAtkRate,.@r;

34 }

35 if

36 (BaseClass

37 ==

38 Job_Thief)

39 {

40 bonus

41 bMaxSP,100;

42 bonus

43 bMatk,150;

44 bonus

45 bCritAtkRate,.@r;

46 }

47 if

48 (BaseClass

49 ==

50 Job_Mage)

51 {

52 bonus

53 bMaxHP,200*.@r;

54 bonus

55 bMaxSP,20*.@r;

56 }

57 if

58 (BaseJob

59 ==

60 Job_Hunter)

61 {

62 bonus

63 bMaxHP,200;

64 bonus

65 bUseSPrate,-5;

66 bonus

67 bInt,2*.@r;

68 bonus

69 bDex,2*.@r;

70 }

71 if

72 (BaseJob

73 ==

74 Job_Bard

75 ||

76 BaseJob

77 ==

78 Job_Dancer)

79 {

80 bonus

81 bBaseAtk,100;

82 bonus

83 bAspdRate,10*.@r;

84 bonus

85 bUnbreakableWeapon;

86 bonus

87 bDex,-1*(.@r*.@b);

88 }

89 if

90 (.@r

91 =7

92 &&

93 (BaseClass

94 ==

95 Job_Novice

96 ||

97 BaseJob

98 ==

99 Job_Mage))

100 {

101 bonus2

102 bSubRace,RC_DemiHuman,10;

103 }

Equip Script None
Unequip Script None