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| Item ID | 28761 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Scarlet_Athame | Credit Price | Not For Sale | |
| Name | Scarlet Athame | Type | Weapon - Dagger | |
| NPC Buy | 20 | Weight | 30 | |
| NPC Sell | 10 | Weapon Level | 4 | |
| Range | 1 | Defense | 0 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 30 | Min Equip Level | 130 | |
| MATK | 130 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | Third / Third Upper / Third Baby | |||
| Equippable Jobs | Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard / Dancer / Soul Linker / Kagerou / Oboro | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
One of the seven magical tools possessed by Zilant. The blood of the victims used in magical sacrifices and the dark grudges stained the blade scarlet. As a price for its great power, the wielder's hands will always be covered in blood. _______________________ MATK +180 _______________________ Enables the use of Level 1 Meteor Storm. _______________________ When Abracadabra is learned: Magical attacks will inflict Jump Impedance status on the target for 10 seconds. Jump Impedance: Increases the cooldown time for some skills involving movement by 5 seconds. _______________________ For each Refine Level: Increases Magical Damage with Fire element by 3%. _______________________ Refine Level +5: MaxHP +10%, MaxSP +10% Decreases damage taken from ranged physical attacks by 5%. _______________________ Refine Level +7: Enables the use of Meteor Storm at the same level as the Refine Level. _______________________ Refine Level +9: MaxHP +10%, MaxSP +10% Decreases damage taken from ranged physical attacks by additional 5%. _______________________ Type: Dagger Attack: 30 Weight: 30 Weapon Level: 4 _______________________ Requirement: Base Level 130 3rd Swordman, 3rd Magician, 3rd Archer, 3rd Thief, 3rd Merchant classes, Soul Reaper, Kagerou, Oboro |
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| Item Use Script |
1 .@r 2 = 3 getrefine(); 4 skill 5 "WZ_METEOR",1; 6 bonus2 7 bMagicAtkEle,Ele_Fire,3*.@r; 8 if 9 (.@r 10 =5) 11 { 12 bonus 13 bMaxHPrate,10; 14 bonus 15 bMaxSPrate,10; 16 bonus 17 bLongAtkDef,5; 18 } 19 if 20 (.@r 21 =7) 22 skill 23 "WZ_METEOR",min(10,.@r); 24 if 25 (.@r 26 =9) 27 { 28 bonus 29 bMaxHPrate,10; 30 bonus 31 bMaxSPrate,10; 32 bonus 33 bLongAtkDef,5; 34 } 35 /*Todo 36 Leap 37 Impired 38 State 39 to 40 Enemy 41 10 42 Second 43 When 44 Dealing 45 Magic 46 Attack 47 (Add 48 5 49 Second 50 of 51 Cooldown 52 to 53 Skill 54 Related 55 on 56 Movement)*/ 57 /*Skill 58 Related 59 : 60 Charge 61 Attack, 62 Warg 63 Strike, 64 Front 65 Slide, 66 Back 67 Slide 68 (NC), 69 Dark 70 Illusion, 71 Pinpoint 72 Attack, 73 Feint 74 Bomb, 75 Escape, 76 Snap, 77 Shadow 78 Leap, 79 Shadow 80 Slash, 81 Fallen 82 Angel, 83 Lope, 84 Illusion 85 - 86 Shadow, 87 Back 88 Slide 89 (TF), 90 Knuckle 91 Arrow, 92 Flying 93 Kick, 94 Cross 95 Slash*/ |
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| Equip Script | None | |||
| Unequip Script | None | |||