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| Item ID | 28762 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Bazerald_IL | Credit Price | Not For Sale | |
| Name | Illusion Bazerald | Type | Weapon - Dagger | |
| NPC Buy | 20 | Weight | 50 | |
| NPC Sell | 10 | Weapon Level | 4 | |
| Range | 1 | Defense | 0 | |
| Slots | 2 | Refineable | Yes | |
| Attack | 120 | Min Equip Level | 120 | |
| MATK | 170 | Max Equip Level | None | |
| Equip Locations | Main Hand | |||
| Equip Upper | None | |||
| Equippable Jobs | Swordman / Mage / Archer / Merchant / Thief / Knight / Wizard / Blacksmith / Hunter / Assassin / Crusader / Sage / Rogue / Alchemist / Bard / Dancer / Soul Linker / Ninja / Kagerou / Oboro | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions. _______________________ INT +5 MATK +170 _______________________ For each 2 Refine Levels: MATK +1% _______________________ Refine Level +7: Increases Magical Damage with Fire element by 10%. _______________________ Refine Level +9: Increases damage of Fire Bolt by 40%. Increases damage of Fire Ball by 40%. _______________________ Refine Level +11: Increases damage of Meteor Storm by 30%. Increases damage of Crimson Rock by 30%. _______________________ When equipped with Fancy Flower: MATK +50 _______________________ Refine Level of Illusion Bazerald and Fancy Flower each is +7 or higher: Decreases Variable Casting Time by 10%. _______________________ Total Refine Level of entire set at least +18: Increases Magical Damage against monsters of Small and Medium size by 15%. _______________________ Total Refine Level of entire set at least +22: Random chance to increase MATK +50 and Magical Damage with Fire element by 20% for 10 sec when dealing magical attacks. _______________________ Type: Dagger Attack: 120 Weight: 50 Element: Fire Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordsman, Magician, Archer, Merchant, Thief, Soul Linker and Ninja classes |
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| Item Use Script |
1 bonus 2 bAtkEle,Ele_Fire; 3 bonus 4 bInt,5; 5 .@r 6 = 7 getrefine(); 8 bonus 9 bMatkRate,(.@r/2); 10 if 11 (.@r 12 = 13 7) 14 { 15 bonus2 16 bMagicAtkEle,Ele_Fire,10; 17 if 18 (.@r 19 = 20 9) 21 { 22 bonus2 23 bSkillAtk,"MG_FIREBOLT",40; 24 bonus2 25 bSkillAtk,"MG_FIREBALL",40; 26 if 27 (.@r 28 = 29 11) 30 { 31 bonus2 32 bSkillAtk,"WZ_METEOR",30; 33 bonus2 34 bSkillAtk,"WL_CRIMSONROCK",30; 35 } 36 } 37 } |
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| Equip Script | None | |||
| Unequip Script | None | |||