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Time Gap Abyss Dagger Item ID# 28785 (Time_Gap_ABC_Dagger)

Item ID 28785 For Sale No
Identifier Time_Gap_ABC_Dagger Credit Price Not For Sale
Name Time Gap Abyss Dagger Type Weapon - Dagger
NPC Buy 0 Weight 200
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 150 Min Equip Level 250
MATK 230 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Rogue
Equip Gender Both (Male and Female)
Trade restriction None
Description A dagger imbued with the abyssal magic flowing from the gap of time.
_______________________
MATK +230, MATK +3%.
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Increases damage of Abyss Flame by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Abyss Flame by additional 5%.
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Refine Level +7:
Increases Magical Damage with Neutral and Fire element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
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Refine Level +11:
Increases damage of Abyss Flame by additional 15%.
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When equipped with Time Dimensions Rune Crown (Abyss Chaser):
Increases damage of Abyss Square by 25%.
Increases Magical Damage against enemies of every size by 15%.

If the Weapon and Headgear's Grade are A or higher:
MATK +7%
Increases damage of Abyss Flame by additional 15%.
Increases Magical Damage against enemies of every element by additional 15%.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Abyss Flame +15%.
[Grade B]: Magical Damage with Neutral and Fire element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: Dagger
Attack: 150
Weight: 200
Weapon Level: 5
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Requirement:
Base Level 250
Abyss Chaser
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatkRate,3+(.@r/2);

9 bonus

10 bMatk,25*(.@r/2);

11 bonus2

12 bSkillAtk,"ABC_ABYSS_FLAME",15;

13 bonus2

14 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;

15 bonus2

16 bSkillAtk,"ABC_ABYSS_SQUARE",5*(.@r/3);

17 if

18 (.@r

19 =7)

20 {

21 bonus2

22 bMagicAtkEle,Ele_Fire,25;

23 bonus2

24 bMagicAtkEle,Ele_Neutral,25;

25 if

26 (.@r

27 =9)

28 {

29 bonus

30 bVariableCastrate,-10;

31 bonus

32 bSMatk,7;

33 if

34 (.@r

35 =11)

36 {

37 bonus2

38 bSkillAtk,"ABC_ABYSS_FLAME",15;

39 bonus2

40 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;

41 }

42 }

43 }

44 if

45 (.@g

46 =ENCHANTGRADE_D)

47 {

48 bonus

49 bSMatk,5;

50 if

51 (.@g

52 =ENCHANTGRADE_C)

53 {

54 bonus2

55 bSkillAtk,"ABC_ABYSS_FLAME",15;

56 bonus2

57 bSkillAtk,"ABC_ABYSS_FLAME_ATK",15;

58 if

59 (.@g

60 =ENCHANTGRADE_B)

61 {

62 bonus2

63 bMagicAtkEle,Ele_Fire,10;

64 bonus2

65 bMagicAtkEle,Ele_Neutral,10;

66 if

67 (.@g

68 =ENCHANTGRADE_A)

69 {

70 bonus

71 bSMatk,3*(.@r/2);

72 }

73 }

74 }

75 }

Equip Script None
Unequip Script None