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| Item ID | 28916 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Gaia_Shield | Credit Price | Not For Sale | |
| Name | Gaia Shield | Type | Armor | |
| NPC Buy | 20 | Weight | 200 | |
| NPC Sell | 10 | Weapon Level | 0 | |
| Range | 0 | Defense | 150 | |
| Slots | 1 | Refineable | Yes | |
| Attack | 0 | Min Equip Level | 90 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Off Hand | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
A shield created from the power of Earth. There are various effects depending on the user. _______________________ MDEF +10 _______________________ Increases damage taken from Earth elemental attacks by 10%. _______________________ Increases Damage on Earth elemental by 5%. _______________________ Refine Level +6: Increases damage taken from Earth elemental attacks by additional 15%. Increases Damage on Earth elemental by additional 10%. _______________________ Refine Level +8: Base STR at least 90: ATK +50 Base AGI at least 90: Increases Attack Speed (decreases After Attack Delay by 5%). Base VIT at least 90: Increases recovery amount gained from Healing skills and items by 10%. Base INT at least 90: MATK +30 Base DEX at least 90: Decreases Variable Casting Time by 5%. Base LUK at least 90: Increases Critical Damage by 5% _______________________ Indestructible in battle _______________________ Type: Shield Defense: 150 Weight: 200 Armor Level: 1 _______________________ Requirement: Base Level 90 |
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| Item Use Script |
1 bonus 2 bMdef,10; 3 bonus2 4 bSubEle,Ele_Earth,10; 5 bonus2 6 bAddEle,Ele_Earth,5; 7 bonus2 8 bMagicAddEle,Ele_Earth,5; 9 .@r 10 = 11 getrefine(); 12 if 13 (.@r 14 =6) 15 { 16 bonus2 17 bSubEle,Ele_Earth,15; 18 bonus2 19 bAddEle,Ele_Earth,10; 20 bonus2 21 bMagicAddEle,Ele_Earth,10; 22 } 23 if 24 (.@r 25 =8) 26 { 27 if 28 (readparam(bStr) 29 =90) 30 { 31 bonus 32 bBaseAtk,50; 33 } 34 if 35 (readparam(bAgi) 36 =90) 37 { 38 bonus 39 bAspdRate,5; 40 } 41 if 42 (readparam(bVit) 43 =90) 44 { 45 bonus 46 bHealPower2,10; 47 bonus 48 bAddItemHealRate,10; 49 } 50 if 51 (readparam(bInt) 52 =90) 53 { 54 bonus 55 bMatk,30; 56 } 57 if 58 (readparam(bDex) 59 =90) 60 { 61 bonus 62 bVariableCastrate,-5; 63 } 64 if 65 (readparam(bLuk) 66 =90) 67 { 68 bonus 69 bCritAtkRate,5; 70 } 71 } |
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| Equip Script | None | |||
| Unequip Script | None | |||