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[Rental] Gaia Shield Item ID# 28917 (JP_Shield01_L)

Item ID 28917 For Sale No
Identifier JP_Shield01_L Credit Price Not For Sale
Name [Rental] Gaia Shield Type Armor
NPC Buy 20 Weight 200
NPC Sell 10 Weapon Level 0
Range 0 Defense 150
Slots 0 Refineable Yes
Attack 0 Min Equip Level 90
MATK 0 Max Equip Level None
Equip Locations Off Hand
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A shield created from the power of Earth.
There are various effects depending on the user.
_______________________
MDEF +10
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Increases damage taken from Earth elemental attacks by 10%.
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Increases Damage on Earth elemental by 5%.
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Refine Level +6:
Increases damage taken from Earth elemental attacks by additional 15%.
Increases Damage on Earth elemental by additional 10%.
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Refine Level +8:
Base STR at least 90:
ATK +50

Base AGI at least 90:
Increases Attack Speed (decreases After Attack Delay by 5%).

Base VIT at least 90:
Increases recovery amount gained from Healing skills and items by 10%.

Base INT at least 90:
MATK +30

Base DEX at least 90:
Decreases Variable Casting Time by 5%.

Base LUK at least 90:
Increases Critical Damage by 5%
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Indestructible in battle
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Can only be sold to NPC's.
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Type: Shield
Defense: 150
Weight: 200
Armor Level: 1
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Requirement:
Base Level 90
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bUnbreakableShield;

6 bonus

7 bMdef,10;

8 bonus2

9 bSubEle,Ele_Earth,10;

10 bonus2

11 bAddEle,Ele_Earth,5;

12 bonus2

13 bMagicAddEle,Ele_Earth,5;

14 if

15 (.@r

16 =6)

17 {

18 bonus2

19 bSubEle,Ele_Earth,15;

20 bonus2

21 bAddEle,Ele_Earth,10;

22 bonus2

23 bMagicAddEle,Ele_Earth,10;

24 }

25 if

26 (.@r

27 =8)

28 {

29 if

30 (readparam(bStr)

31 =90)

32 {

33 bonus

34 bBaseAtk,50;

35 }

36 if

37 (readparam(bAgi)

38 =90)

39 {

40 bonus

41 bAspdRate,5;

42 }

43 if

44 (readparam(bVit)

45 =90)

46 {

47 bonus

48 bHealPower2,10;

49 bonus

50 bAddItemHealRate,10;

51 }

52 if

53 (readparam(bInt)

54 =90)

55 {

56 bonus

57 bMatk,30;

58 }

59 if

60 (readparam(bDex)

61 =90)

62 {

63 bonus

64 bVariableCastrate,-5;

65 }

66 if

67 (readparam(bLuk)

68 =90)

69 {

70 bonus

71 bCritAtkRate,5;

72 }

73 }

Equip Script None
Unequip Script None