Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Abyss Knight Commander Card Item ID# 300665 (aegis_300665)

Item ID 300665 For Sale No
Identifier aegis_300665 Credit Price Not For Sale
Name Abyss Knight Commander Card Type Card
NPC Buy 0 Weight 1
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 0 Refineable No
Attack 0 Min Equip Level None
MATK 0 Max Equip Level None
Equip Locations Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description MaxHP -25%.
_______________________
Refine Level +12:
Increases Physical Damage against monsters of Boss class by 7%.
Increases Magical Damage against monsters of Boss class by 4%.
_______________________
When Grade of compounded equipment is A:
Increases Physical and Magical Damage against monsters of Boss class by 10%.
_______________________
When Armor Level of compounded equipment is 2:
Increases Physical and Magical Damage against monsters of Boss class by 2% per 3 Refine Levels.
_______________________
When equipped with Toxit Card:
Increases Physical Damage against enemies of every size by 8%.
_______________________
When equipped with Bloody Slasher Card:
Increases Physical Damage against enemies of every element by 5%.
_______________________
When equipped with Shadist Card:
Increases Magical Damage against enemies of every size by 8%.
_______________________
When equipped with Lunarina Card:
Increases Magical Damage against enemies of every element by 5%.
_______________________
Type: Card
Compound on: Armor
Weight: 1
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMaxHPrate,-25;

6 if

7 (getequiparmorlv()

8 ==

9 2)

10 {

11 bonus2

12 bMagicAddClass,Class_Boss,2*(.@r/3);

13 bonus2

14 bAddClass,Class_Boss,2*(.@r/3);

15 }

16 if

17 (getenchantgrade()

18 =ENCHANTGRADE_A)

19 {

20 bonus2

21 bMagicAddClass,Class_Boss,10;

22 bonus2

23 bAddClass,Class_Boss,10;

24 }

25 if

26 (.@r

27 11)

28 {

29 bonus2

30 bMagicAddClass,Class_Boss,4;

31 bonus2

32 bAddClass,Class_Boss,7;

33 }

Equip Script None
Unequip Script None