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Boitata Hat Item ID# 400109 (Boitata_Hat_K)

Item ID 400109 For Sale No
Identifier Boitata_Hat_K Credit Price Not For Sale
Name Boitata Hat Type Armor
NPC Buy 0 Weight 40
NPC Sell 0 Weapon Level 0
Range 0 Defense 25
Slots 1 Refineable Yes
Attack 0 Min Equip Level 240
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A hat imbued with the power of the mythical creature, Boitata.
_______________________
POW +5, CRT +5, HIT -25.
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Increases Attack Speed (decreases After Attack Delay by 10%).
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For each 2 Refine Levels:
ATK +20, DEF +10.
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Refine Level +7:
Increases Physical Damage by 15%.
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Refine Level +7:
ATK +30, ATK +10%.
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Refine Level +7:
P.ATK +8.
Increases Critical Damage by 25%.
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When equipped with Boitata Card:
Increases Physical Damage against enemies of Poison and Water element by 40%.
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When equipped with Sealed Boitata Card:
Increases Physical Damage against enemies of Poison and Water element by 25%.
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[Bonus by Grade]
[Grade D]: ATK +5%, POW +5
[Grade C]: C.RATE +3, Critical +15.
[Grade B]: Fixed Casting Time -0.3 seconds.
[Grade A]: C.RATE +1 per 3 Refine Levels, Critical Damage +14%.
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Type: Headgear
Defense: 25
Position: Upper
Weight: 40
Armor Level: 2
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Requirement:
Base Level 240
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bHit,-25;

9 bonus

10 bPow,5;

11 bonus

12 bCrt,5;

13 bonus

14 bAspdRate,10;

15 bonus

16 bBaseAtk,20*(.@r/2);

17 bonus

18 bDef,10*(.@r/2);

19 if

20 (.@r

21 =7)

22 {

23 bonus

24 bShortAtkRate,15;

25 bonus

26 bLongAtkRate,15;

27 if

28 (.@r

29 =9)

30 {

31 bonus

32 bAtkRate,10;

33 bonus

34 bBaseAtk,30;

35 if

36 (.@r

37 =11)

38 {

39 bonus

40 bCritAtkRate,25;

41 bonus

42 bPAtk,8;

43 }

44 }

45 }

46 if

47 (.@g

48 =ENCHANTGRADE_D)

49 {

50 bonus

51 bAtkRate,5;

52 bonus

53 bPow,5;

54 if

55 (.@g

56 =ENCHANTGRADE_C)

57 {

58 bonus

59 bCRate,3;

60 bonus

61 bCritical,15;

62 if

63 (.@g

64 =ENCHANTGRADE_B)

65 {

66 bonus

67 bFixedCast,-300;

68 if

69 (.@g

70 =ENCHANTGRADE_A)

71 {

72 bonus

73 bCritAtkRate,14*(.@r/3);

74 bonus

75 bCRate,(.@r/3);

76 }

77 }

78 }

79 }

Equip Script None
Unequip Script None